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BOOM! Studios Announces Official Tie-In Comic Book Series to The Jim Henson Company’s New Netflix Series THE DARK CRYSTAL: AGE OF RESISTANCE

6/21/2019

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Discover the Explosive Events Leading Up to the Netflix Series In September 2019
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LOS ANGELES, CA (June 21, 2019) – BOOM! Studios announced today JIM HENSON’S THE DARK CRYSTAL: AGE OF RESISTANCE, a new twelve-issue comic book series based on a story from Netflix series The Dark Crystal: Age of Resistance writers Jeffrey Addis and Will Matthews, introducing the untold histories of key characters from the show, and featuring explosive events tying into the highly anticipated Netflix series  from The Jim Henson Company, The Dark Crystal: Age of Resistance, in stores September 25, 2019.

Enter a world of wonder, danger, and excitement with writer Nicole Andelfinger (Adventure Time) and artist Matias Basla (Sparrowhawk) as they uncover an epic story from the world of Thra in the time before Age of Resistance. War and chaos reign over the once peaceful land and Gelflings everywhere must fight for the survival of their clans against menacing forces. When a Gelfling soldier sets off on a quest to retrieve the one item that could save their people, he changes the destinies of the inhabitants of Thra forever.

The Dark Crystal is the groundbreaking 1982 film directed by Jim Henson and Frank Oz, featuring never-before-seen puppetry in a fantasy adventure about a young Gelfling who embarks on a quest to save his world from the vicious Skeksis by restoring the lost shard of the broken dark crystal. A prequel television series, The Dark Crystal: Age of Resistance, will premiere on Netflix on August 30, 2019.
 
Nicole Andelfinger is a comic book writer who has written for series such as Adventure Time, Regular Show, Rugrats, and Steven Universe from BOOM! Studios, as well as the Munchkin series for Simon & Schuster, based on the popular card game from Steve Jackson Games. 

"There's something extraordinarily universal about the theme of good vs. evil that seems to speak to so many people from so many walks of life. It's why I think The Dark Crystal has such a strong legacy, even to this day!” said writer, Nicole Andelfinger. “When I was offered the chance to play in that sandbox, exploring the facets of that conflict through some pivotal AGE OF RESISTANCE characters, well, I couldn't say no! With Matias Basla's beautiful art, I'm sure you'll come to love and adore these new additions to the world just as we have."

Matias Basla is an artist, designer, and illustrator originally from Santa Fe, Argentina. Basla has worked as a conceptual artist and character designer for different animation and video game studios, mixing this work with numerous comics projects. Most recently, he was the artist for the comic book series, Sparrowhawk, written by Delilah S. Dawson and published by BOOM! Studios. 

"The Dark Crystal universe is something that has always fascinated me, from its unique artistic design to its history. Having the opportunity to work on AGE OF RESISTANCE with such awesome characters and such a unique world is a joy as an artist.” said artist, Matias Basla. “This is the kind of project that one faces with much love and respect, and I’m very happy to be the artist for this amazing series."
 
JIM HENSON’S THE DARK CRYSTAL: AGE OF RESISTANCE #1 (OF 12)features a main cover by illustrator Mona Finden and a variant connecting cover by artists Kelly and Nichole Matthews (R.L. Stine’s Just Beyond).

“AGE OF RESISTANCE will go deeper into the history of Thra and its inhabitants than ever before, making it an essential read for any fan of Jim Henson’s beloved film, but also illuminating the Netflix series in ways you won’t want to miss!” said Matthew Levine, Editor, BOOM! Studios.

JIM HENSON’S THE DARK CRYSTAL: AGE OF RESISTANCE is the latest release from BOOM! Studios’ ambitious Archaia imprint, home to the official Jim Henson’s The Dark Crystal comic book series, graphic novels, adult coloring books, and Discovery Adventure books, including titles such as Jim Henson’s The Dark Crystal: Creation Myths from the original concept artist Brian Froud, writers Brian Holguin, Joshua Dysart and Matthew Dow Smith and artist Lizzy John; Jim Henson’s The Dark Crystal: Power of the Dark Crystal from Simon Spurrier, Kelly & Nichole Matthews, and Philip Kennedy Johnson; Jim Henson’s The Dark Crystal: Beneath the Dark Crystal from Adam Smith and Alexandria Huntington; Jim Henson’s The Dark Crystal Tales from Cory Godbey; Jim Henson’s The Dark Crystal Artist Tribute with art from acclaimed artists such as David Petersen, Mark Buckingham, Cory Godbey, Jeff Stokely, Benjamin Dewey, and  Brian Froud; Jim Henson’s The Dark Crystal Adult Coloring Book with illustrations from Dylan Burnett, Jorge Corona, Brandon Dayton, and Jae Lee; Jim Henson’s The Dark Crystal : A Discovery Adventure, as well as Jim Henson’s The Dark Crystal novelization from writer A.C.H. Smith with illustrations from Brian Froud and including additional material from the Jim Henson Archives.


Print copies of JIM HENSON’S THE DARK CRYSTAL: AGE OF RESISTANCE #1 (OF 12) will be available for sale on September 25, 2019 at local comic book shops (use comicshoplocator.com to find the nearest one) or at the BOOM! Studios webstore. Digital copies can be purchased from content providers, including comiXology, iBooks, Google Play, and the BOOM! Studios app.

For more on JIM HENSON’S THE DARK CRYSTAL: AGE OF RESISTANCE and more from Archaia, please visit www.boom-studios.com and follow @boomstudios on Twitter.
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ABOUT THE JIM HENSON COMPANY
The Jim Henson Company has remained an established leader in family entertainment for over 60 years and is recognized worldwide as an innovator in puppetry, animatronics and digital animation. Best known as creators of the world-famous Muppets, Henson has received over 50 Emmy Awards and nine Grammy Awards. Recent credits include Dot. (Universal Kids /Hulu), Word Party (Netflix), and Doozers (Hulu/ Sprout), and the Emmy®-nominated Splash and Bubbles (PBS), Julie’s Greenroom (Netflix), Sid the Science Kid (PBS), Dinosaur Train (PBS), and Pajanimals (Universal Kids). Television productions include Fraggle Rock, The Storyteller, and the sci-fi cult series Farscape. Features include Sony Pictures Animation’s The Star and Disney’s Alexander and the Terrible, Horrible, No Good, Very Bad Day, as well as The Dark Crystal, Labyrinth, MirrorMask, and Jim Henson’s Turkey Hollow. The Company is currently in production on the upcoming Netflix original series The Dark Crystal: Age of Resistance and Guillermo Del Toro’s Pinocchio (Netflix). Projects in development include the highly anticipated film Fraggle Rock. 

With additional locations in New York and London, The Jim Henson Company is headquartered in Los Angeles on the historic Charlie Chaplin lot, complete with soundstage and post production facilities. The Company is home to Jim Henson’s Creature Shop™, a pre-eminent character-building and visual effects group with international film, television, theme park and advertising clients, as well as Henson Recording Studios, one of the music industry’s top recording facilities known for its world-class blend of state-of-the-art and vintage equipment. The Company’s Henson Alternative brand recently premiered The Curious Creations of Christine McConnell (Netflix) and is currently touring Puppet-Up! – Uncensored, a live puppet improvisational show. Its feature The Happytime Murders, starring Melissa McCarthy, was released last summer.


http://www.henson.com
www.facebook.com/hensoncompany
www.twitter.com/hensoncompany
www.instagram.com/hensoncompany


About BOOM! Studios
BOOM! Studios was founded by Ross Richie in 2005 with the singular focus of creating world-class comic book and graphic novel storytelling for all audiences. Through the development of four distinct imprints—BOOM! Studios, BOOM! Box, KaBOOM!, and Archaia—BOOM! has produced award-winning original work, including Lumberjanes, The Woods, Giant Days, Klaus, and Mouse Guard, while also breaking new ground with established licenses such as Buffy The Vampire Slayer, Firefly, WWE, Mighty Morphin Power Rangers, Cartoon Network, and The Jim Henson Company properties. BOOM! will also bring their original series to life through unique first-look relationships with 20th Century Fox for film and with 20th Television for the small screen. Please visit www.boom-studios.com for more information. 
 
Web: www.boom-studios.com
Twitter: @boomstudios
Facebook: @BOOMStudiosComics
Instagram: @boom_studios
Tumblr: boomstudios.tumblr.com
 
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Arcane Divination: The Lost Cards Dunny Series drops today with a Gift With Purchase on Kidrobot.com

6/21/2019

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Plus Limited Edition Tarot Cards
Gift With Purchase Opportunity 
The ultimate prophecy of Arcane Divination is finally revealed with the highly-anticipated release of the Arcane Divination Dunny Series: The Lost Cards. Artists Camilla d’Errico, Doktor A, Jon-Paul Kaiser, Tokyo Jesus and J*RYUhave created new designs to complete tarot’s Major Arcana, first brought to life in Arcane Divination Dunny Series. New figures including The Emperor (Doktor A), The Chariot (Jon-Paul Kaiser), Strength (Camilla d’Errico), Justice (Tokyo Jesus) and The Star (J*RYU) were all meticulously created to reflect the spirit of Tarot, as well as incorporate seamlessly to the mythology. In addition, each artist has created a wholly, brand-new archetypal concept in the vein of Tarot to further expand our quest for understanding our existence, and eventual destiny. Test your fate and grab this highly anticipated in 15 minutes from Kidrobot.
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ARCANE DIVINATION COLLECTION GIFT WITH PURCHASE ANNOUNCEMENT!The first people to order a display case pack (20+ units) on Kidrobot.com will receive a limited edition Arcane Divination Tarot Card Deck gift with purchase with their order (while supplies last). This tarot card deck features 28 individual cards designed by the artists from the first Arcane Divination series and the Lost Cards series.  The Gift With Purchases will be added to shipments in order of the time you placed the order (first come, first serve) so don't wait or you will miss out.
Kidrobot is excited to introduce the Arcane Divination Dunny Series: The Lost Cards featuring artists Camilla d’Errico, Doktor A, Jon-Paul Kaiser, Tokyo Jesus and J*RYU.
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"Strength" represents one's own inner resolve, bravery, compassion and focus. Can you muster up the courage to face one's fears head-on on your own? Or will you succumb to the doubts that reside deep within? This collectible art piece features a highly detailed head sculpt and comes with a mini tarot card featuring art by Camilla d'Errico.
Chances: 2/20
"The World" represents a convergence of the world within you and the world you reside in - enlightenment. Your understanding of how the entwining of these two entities leads to balance and harmony is key and eventually, will lead you to true fulfillment and contentment. This collectible art piece features a highly detailed head sculpt, wand accessory and comes with a mini tarot card featuring art by Camilla d'Errico.
Chances: 1/20
"Nature" represents the primal essence of which all living things emanate from, and how we give and take from this power. The balance of life delicately hangs, determinant upon the decisions we make to either nurture or destroy. Humility and recognition of how we wield this power to enact change is the key to respecting our true origin. This collectible art piece features a highly detailed head sculpt and comes with a mini tarot card featuring art by Camilla d'Errico.
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Chances: 2/20
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"The Emperor" represents having an acute understanding of control and structure. Using your wits and mind, strategic decisions and rules you set forth can give you the answers amidst the chaos that is life. Will you rule with authority, or will you rule through tyranny? This collectible art piece features a highly detailed head sculpt and comes with a mini tarot card featuring art by Doktor A.
Chances: 2/20

"The Tree" represents the cyclical nature of life, death and rebirth in a never-ending cycle of opportunities missed, and opportunities gained. The unyielding tendrils of life will always find a way to constantly reshape, remold and redefine us. The ambitions that failed or never materialized in the past may find fresh footing in the future. The cyclic life force repeats, transmuting energies, transferring potential. From, through and within all things. Opportunities return, second chances are granted. And ideas take shape in new forms. This collectible art piece features a highly detailed head sculpt and comes with a mini tarot card featuring art by Doktor A..
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Chances: 1/40
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"The Chariot" represents having an understanding, or lack thereof of your surroundings. How you address issues that arise, whether it is with sheer willpower or giving into aggression, will ultimately guide you in the right direction through life's many twists and turns. This collectible art piece features a sculpted chariot drawn by sphinxes and comes with a mini tarot card featuring art by Jon-Paul Kaiser.
Chances: 1/20

"The Tower" represents a significant change in one's life, seemingly coming out of nowhere but nonetheless, has to be addressed and acknowledged. Perhaps you knew all along that this was inevitable, but how you address this seismic shift will reveal your true character. This collectible art piece features a highly detailed head sculpt and comes with a mini tarot card featuring art by Jon-Paul Kaiser.
Chances: 2/20

"Fortitude" represents the understated virtue of inner strength. It is a subtle power that is easily overlooked and often only comes to the fore in times of adversity. Having a core strength of faith and resilience that is not to be confused with stubbornness nor being headstrong. Fortitude represents an unwillingness to compromise one's own integrity, even in the face of oblivion. This collectible art piece features a highly detailed head sculpt and comes with a mini tarot card featuring art by Jon-Paul Kaiser.
Chances: 2/20
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"Justice" represents the search for truth in the decisions that you make. Will you let the mouths of others whisper doubts into your ear or can you drown out undue influence in order to come to the right decision on your own? No one is above judgement, not even you, so let your conscience be the guide that reveals the truth.  This collectible art piece features a highly detailed head sculpt and comes with a mini tarot card featuring art by Tokyo Jesus.
Chances: 1/20

"The Survivor" represents the unrelenting need to survive at all costs, even if it means that you have to delve deep into dark places to succeed. Despite being left with little to call your own, your pride and perseverance to live honors not only yourself, but those who love you. Would you buy a skull from me today so that I may breathe tomorrow? This collectible art piece features a highly detailed head and body sculpt and comes with a mini tarot card featuring art by Tokyo Jesus.
Chances: 2/20
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"The Star" represents a true understanding of the blessings that already exist in your life. The chaotic nature of living can easily lure us into coveting temporary pursuits, but in the end, the things that are most fullfilling are right in front of you. The way home through dark and rough waters is never in doubt, for since eternity, you have always known inside just how to get there. This collectible art piece features a highly detailed and articulated head sculpt and comes with a mini tarot card featuring art by J★RYU.
Chances: 1/20

"The Ghost" represents the unresolved, the conflicted and fragmented memories that remain indelible in one's heart and mind. The inability to find solace is made more poignant when one considers the sheer resolve in defying the mortal coil after death. The Ghost is a spectral reminder to others to find peace and resolution while one still has the chance. This collectible art piece features a highly detailed head sculpt and comes with a mini tarot card featuring art by J★RYU.
Chances: 2/20

"The Clairvoyant" represents the one who sees all before it happens, burdened with the knowledge of what is to come. This divination of the arcane weights heavily as their role is to bear witness and deliberating whether or not to intervene. As the soothsayer of those who seek resolution, they acquiesce their own future willingly so that others may find salvation.  This collectible art piece features a highly detailed head and body sculpt, a miniature crystal ball Dunny and comes with a mini tarot card featuring art by J★RYU.
Chances: 1/40

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Three additional unrevealed art pieces are blacked out on the packaging for the ultimate question of what your future will hold.
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Neon Future Issue 4 Out Now! ⚡️

6/19/2019

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We’re excited to announce that Neon Future issue 4 is now available in stores and on our website!

In the last issue, Clay was forced to sever all ties he had with his former life...including his family.

In issue 4, as Clay begins to harness his new powers, Mars prepares to make an unexpected deal with Clay's nemesis, tech hunter EZ….a deal that will mean disaster for Clay and Neon Future as we know them.

Is this the end for Clay and Neon Future?

To find out, you’ll have to read the issue!

Get your copy of Neon Future issue 4 today!

- Impact Theory Comics Team

Check out the 2 covers for issue 4 below!

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Neon Future, Issue 4, Cover A
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Neon Future, Issue 4, Cover B
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LEARN MORE
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It’s the End of the World As We Know It inBUFFY THE VAMPIRE SLAYER #8

6/19/2019

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"Slayers, vamps, witches, Watchers and innocent bystanders everywhere will want to follow this new era from day one."—Paste Magazine

“It’s the full package, and it will leave Buffy fans eager for the next issue to arrive."—ComicBook.com

"Things are starting to get pretty interesting in Sunnydale."—IGN


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LOS ANGELES, CA (June 19, 2019) – BOOM! Studios, in partnership with 20th Century Fox Consumer Products, unveiled three BUFFY THE VAMPIRE SLAYER #8 covers by Mondo illustrator Marc Aspinall, and artists Kevin Wada (She-Hulk) and Becca Carey. This game-changing issue of the acclaimed series will debut in stores September 4, 2019.

While the Slayer and the rest of the Scooby Gang were fighting to save Xander’s soul, the Mistress Drusilla and her lieutenant Spike were busy searching for a way to open the gates of the Hellmouth so they could flood Sunnydale, then eventually the world, with demons and hell on Earth. And they’re close. Can Buffy stop them in time to save the world from utter destruction?

High school is hell, as Eisner Award-nominated writer Jordie Bellaire (Redlands) and acclaimed artist David López (Captain Marvel), along with series creator and story consultant Joss Whedon (the visionary writer/director behind Firefly, Marvel’s The Avengers, and more), reimagine the groundbreaking pop culture phenomenon for a new generation of comic book fans.

Buffy the Vampire Slayer premiered on the WB Network on March 10th, 1997. The Emmy- and Golden Globe-nominated series, which ran for seven seasons from 1997–2003, stars Sarah Michelle Gellar as Buffy Summers. Chosen to battle vampires, demons and other forces of darkness, Buffy is aided by a Watcher who guides and teaches her as she surrounds herself with a circle of friends called the “Scooby Gang.”

BUFFY THE VAMPIRE SLAYER #8 features three main covers. Buffy and Angel meet at a Halloween party on Mondo illustrator Marc Aspinall’s cover. Fan favorite artist Kevin Wada’s cover features Anya, the proprietor of Sunnydale’s hottest underground magic shop. And artist Becca Carey pays tribute to the season two episode, “Halloween.”

BUFFY THE VAMPIRE SLAYER is the newest release from BOOM! Studios’ eponymous imprint, home to critically acclaimed original series, including Once & Future by Kieron Gillen and Dan Mora; Faithless by Brian Azzarello and Maria Llovet; Abbott from Saladin Ahmed and Sami Kivelä; Bury The Lede from Gaby Dunn and Claire Roe; Grass Kings from Matt Kindt and Tyler Jenkins; and Klausfrom Grant Morrison and Dan Mora. The imprint also publishes popular licensed properties including Joss Whedon’s Angel from Bryan Edward Hill and Gleb Melnikov, Firefly from Greg Pak and Dan McDaid, Buffy The Vampire Slayer from Jordie Bellaire and David López, and Mighty Morphin Power Rangers from Ryan Parrott and Danielle Di Nicuolo.


Print copies of BUFFY THE VAMPIRE SLAYER #8 will be available for sale on September 4, 2019 exclusively at local comic book shops (usecomicshoplocator.com to find the nearest one) or at the BOOM! Studios webstore. Digital copies can be purchased from content providers, including comiXology, iBooks, Google Play, and the BOOM! Studios app.

For continuing news on BUFFY THE VAMPIRE SLAYER and more from BOOM! Studios, stay tuned to www.boom-studios.com and follow @boomstudios on Twitter. And follow Buffy the Vampire Slayer on Facebook, Twitter, and Instagram.

About Twentieth Century Fox Consumer Products
20th Century Fox Consumer Products licenses and markets properties worldwide on behalf of 20th Century Fox Film, 20th Century Fox Television and FX Networks, as well as third party lines.  The division is aligned with 20th Century Fox Television, the flagship studio leading the industry in supplying award-winning and blockbuster primetime television programming and entertainment content and 20th Century Fox Film, one of the world’s largest producers and distributors of motion pictures throughout the world.


About BOOM! Studios
BOOM! Studios was founded by Ross Richie in 2005 with the singular focus of creating world-class comic book and graphic novel storytelling for all audiences. Through the development of four distinct imprints—BOOM! Studios, BOOM! Box, KaBOOM!, and Archaia—BOOM! has produced award-winning original work, including Lumberjanes, The Woods, Giant Days, Klaus, and Mouse Guard, while also breaking new ground with established licenses such as WWE, Mighty Morphin Power Rangers, Cartoon Network, and The Jim Henson Company properties. BOOM! will also bring their original series to life through unique first-look relationships with 20th Century Fox for film and with 20th Television for the small screen. Please visit www.boom-studios.com for more information. 
 
Web: www.boom-studios.com
Twitter: @boomstudios
Facebook: @BOOMStudiosComics
Instagram: @boom_studios
Tumblr: boomstudios.tumblr.com
 
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COMIC BOOK HISTORY IS HERE: TODD McFARLANE TO DRAW RECORD-SETTING SPAWN #301

6/19/2019

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Todd McFarlane Productions and Image Comics
celebrate comic book history with 
SPAWN #301


TEMPE, Ariz. 06/19/2019 — With its 301st issue, Todd McFarlane’s SPAWN
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becomes the longest running creator-owned comic book in the world!

SPAWN launched to record sales of 1.7 million copies when its inaugural issue was released in 1992, helping to cement the early days of Image Comics as a game-changing, new era in creator-owned comic books. Now, 27-years later SPAWN, and Image Comics remain hallmarks of the comic book industry.

As a testament to the longevity of Todd McFarlane’s seminal creation, and to Image Comics’ revolutionary call for creators’ rights to own and control the characters and comic books they create, SPAWN’s 301st issue will be a truly historic release, as McFarlane’s award-winning, fan-favorite superhero, will become the longest running creator-owned comic book ever.

"I could think of no better reason to return to the drawing board than to celebrate the record-breaking 301st issue of the SPAWN comic,” said McFarlane, creator of SPAWN and President at Image Comics. “Twenty-seven years ago, I began this journey on the SPAWN title. That start, along with helping to co-found Image Comics, (today the third largest comic publisher in the nation) was with the goal of allowing creative people to own and control their ideas.

“It is with great pride that I can say that after nearly three decades of producing the SPAWN title, that I am still 100% in the creative driver's seat of the character I brought to life back in 1992,” said McFarlane. “I wrote and drew that first issue and will do the same for this historic issue as well."

To continue the celebration that begins with the deluxe sized, 72-page issue of SPAWN #300, McFarlane will return, once more, to pencil and ink interior story pages for the record-breaking SPAWN #301. Showcasing his unique blend of larger-than-life action and visual world-building, McFarlane will usher in SPAWN’s next creative evolution in his signature “hyper-detailed” style that has been an inspiration to artists and storytellers across all genres of entertainment media.

Joining Todd on SPAWN #301’s superstar creative team will be legendary SPAWNand Batman artist, Greg Capullo, critically-acclaimed illustrator, Jason Shawn Alexander, top comic artists, Clayton Crain, Jerome Opeña and Francesco Mattina, along with more surprises, including more top-tier comic book talent.

SPAWN #301, a 48-page full-color comic book will be in stores September 25, 2019. Also available will be black and white Spawn #301 “Artist Edition” variant showcasing McFarlane and Capullo’s original, inked artwork.

This record-breaking, history-making, oversized issue will retail for $4.99.

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SPAWN #300 hits comic shops on Wednesday, August 28. The final order cutoff deadline for retailers is Monday, August 5:
  • SPAWN #300 CVR A MCFARLANE - JUN190014
  • SPAWN #300 CVR B B&W MCFARLANE - JUN190015
  • SPAWN #300 CVR C CAPULLO - JUN190016
  • SPAWN #300 CVR D CAPULLO VIRGIN - JUN190017
  • SPAWN #300 CVR E CAPULLO & MCFARLANE - JUN190018
  • SPAWN #300 CVR F B&W CAPULLO & MCFARLANE - JUN190019
  • SPAWN #300 CVR G CAMPBELL - JUN190020
  • SPAWN #300 CVR H OPENA - JUN190021
  • SPAWN #300 CVR I ALEXANDER - JUN190022
  • SPAWN #300 CVR J PARODY VAR MCFARLANE - JUN190023
SPAWN #301 hits comic shops on Wednesday, September 25. The final order cutoff deadline for retailers is Monday, September 2: 
  • SPAWN #301 CVR A MCFARLANE - JUL190084
  • SPAWN #301 CVR B CAPULLO - JUL190085
  • SPAWN #301 CVR C VIRGIN CAPULLO - JUL190086
  • SPAWN #301 CVR D ALEXANDER - JUL190087
  • SPAWN #301 CVR E CRAIN - JUL190088
  • SPAWN #301 CVR F OPENA - JUL190089
  • SPAWN #301 CVR G VIRGIN MATTINA - JUL190090
  • SPAWN #301 CVR H PARODY MCFARLANE - JUL190091
  • SPAWN #301 CVR I B&W MCFARLANE - JUL190092
Follow Todd McFarlane on Instagram | Twitter | Facebook
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ABOUT IMAGE COMICS
Image Comics is a comic book and graphic novel publisher founded in 1992 by a collective of bestselling artists. Image has since gone on to become one of the largest comics publishers in the United States. Image currently has six individuals on the Board of Directors: Robert Kirkman, Erik Larsen, Todd McFarlane, Marc Silvestri, Jim Valentino, and Eric Stephenson. It consists of five major houses: Todd McFarlane Productions, Top Cow Productions, Shadowline Comics, Skybound Entertainment, and Image Central. Image publishes comics and graphic novels in nearly every genre, sub-genre, and style imaginable. It offers science fiction, fantasy, romance, horror, crime fiction, historical fiction, humor and more by the finest artists and writers working in the medium today. For more information, visit
 www.imagecomics.com.
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ABOUT SPAWN
Todd McFarlane’s Spawn is one of the world’s best-selling and longest-running monthly comic books, with hundreds of millions sold worldwide in more than 120 countries, and 15 different languages. That title’s hugely successful 1992 debut sold an amazing 1.7 million copies—an unprecedented feat in independent comics. A whirlwind of growth and expansion followed: more comics, action figures,
film, and award-winning animation.
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IDW Publishing Proudly Announces Pandemica, A Mind-Blowing Masterpiece from Jonathan Maberry

6/19/2019

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A New Saga from the Creator of V-Wars,
Pitting Brave Scientists and Soldiers Against a Genocidal Conspiracy

SAN DIEGO, CA (June 19, 2019) – The New York Times Bestselling author of V-Wars and Rot & Ruin – Jonathan Maberry – tells a dark, action-packed story of defiance against authoritarian abuses in Pandemica, a new comic book epic coming this Fall from IDW Publishing.

“Pandemica reflects a lot of fears about the direction in which our country and the world is going,” says Maberry. “It deals with a diverse group of people who discover that a secret organization is selling designer pathogens for use in ethnic cleansing. My story is about the kinds of people who take a stand against this, who find the courage to fight back, who put themselves in harm’s way to protect the innocent.”

The first issue of Pandemica, slated for release in September, will depict an America on the verge of war, as a shadow government prepares to launch “purity bombs” for ethnic cleansing, and a small group of scientists and former SpecOps shooters bands together to avert this disaster. Maberry joins artist Alex Sanchez (Star Wars: The Old Republic) and colorist Jay Fotos (Locke & Key) in inviting readers to resist the sickness that plagues the nation — and ultimately save the world!

“I’m working with world-class scientists (epidemiologists, molecular biologists, etc.) to make the bioweapons in Pandemica as realistic as possible,” says Maberry. “What’s terrifying is that so much of this is actually possible; and that so many groups and governments over the last century have tried to make these kinds of genocidal weapons. Thankfully, we’ve also seen that there are people who will stand up against this kind of madness.”

“Jonathan Maberry’s Pandemica is the culmination of all the various and disparate ideas he’s been working through as a writing professional for the past decade,” says David Hedgecock, Associate Publisher at IDW. “After the immensely rewarding experience of working with Mr. Maberry on V-Wars, it’s an honor and privilege to help bring his fearsome new vision to an unsuspecting – and soon-to-be-captivated – reading audience.”

"Jonathan is an endless font of creativity,” says Chris Ryall, IDW's President, Publisher and Chief Creative Officer. “His cinematic storytelling so naturally reflects the quality and independent spirit that has defined IDW for 20 years. We’re so proud to work with him.”

For information on how to secure copies of Pandemica, please contact your local comic shop or visit www.comicshoplocator.com to find a store near you.


Creator Bio:

Jonathan Maberry is a New York Times bestselling author, 5-time Bram Stoker Award-winner, and comic book writer. His vampire apocalypse book series, V-Wars, is being produced as a Netflix original series and will debut in 2019. He writes in multiple genres including suspense, thriller, horror, science fiction, fantasy, and action; and he writes for adults, teens, and middle grade readers. His works include the Joe Ledger thrillers, Glimpse, the Rot & Ruin series, the Dead of Night series, The Wolfman, X-Files Origins: Devil’s Advocate, Mars One, and many others. Several of his works are in development for film and TV. He is the editor of high-profile anthologies including The X-Files, Aliens: Bug Hunt, Out of Tune, New Scary Stories to Tell in the Dark, Baker Street Irregulars, Nights of the Living Dead, and others. He lives in Del Mar, California. Find him online at www.jonathanmaberry.com.


About IDW
IDW Publishing stands proudly at the forefront of printed visual entertainment, cultivating a formidable library of world-renowned licensed brands and creator-owned original IP. Its diverse array of comic books, graphic novels, and art books deliver reading enjoyment to fans of all ages. Its award-winning imprints The Library of American Comics, Yoe! Books, and Artist Editions preserve the valuable cultural history of the sequential art medium, while titles under the critically acclaimed Top Shelf and Black Crown banners celebrate fiercely independent voices. IDW Publishing is a division of IDW Media Holdings, Inc. (OTCQX: IDWM), a fully integrated media company with robust offerings in publishing, tabletop gaming, multimedia entertainment, and art exhibition via the San Diego Comic Art Gallery.
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A Ted Adams & Todd McFarlane exclusive interview

6/19/2019

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Interview: Todd Mc Farlane Part 1
The ArtistBoard member Ted Adams, and IDW Publishing and Clover Press founder, recently met up with Todd McFarlane. Todd is the artist and creator behind Spawn and President of Image, the 3rd largest comic book company in the United States after Marvel and DC. It’s truly an honor to have these two top comic icons dedicating an hour of their time for us.


We’ve split up the interview into two segments: Todd the Artist — Part 1 and Todd the Entrepreneur — Part 2.
Both segments will have the audio and the transcribed interview. It’s great to hear Todd talk about his legendary career in his own words. This interview goes beyond the typical question and answer sessions you’ll find in most mainstream outlets. It goes beyond “why did you create this character” and delves deep into Todd’s insights on how to create stories, how to build your career as a comic book artist, and offers essential writing tips.
We hope you’ll see — just as we did while working on this — how this is packed with gems!

Would you rather listen to the interview, or read it as you listen? Click here for the full audio!

Links to find out more about Ted Adams at Clover Press and Todd McFarlane at Image. 
Ted Adams: Well, I’m Ted Adams and I have the superstar Todd McFarlane here with me. We’re doing this interview on behalf of a San Diego based nonprofit called Traveling Stories. What Traveling Stories does is they empower kids to outsmart poverty by helping them fall in love with reading by the fourth grade. It’s a super cool organization that I’m on the board of, and if you want more information you can go to travelingstories.org. Thank you, Todd. I appreciate you doing this and helping Traveling Stories. You also put them as part of your Spawn Humble Bundle, so we very much appreciate that.

Todd McFarlane: Sure, I like kids, the youth and kids are the Chicken noodle for the soul, right? I’m a little bit immature myself so whenever I get around a bunch of adults I usually try and see if there’s a kid in the room that I could have a conversation with anyway, so…

TA: Well if you’re ever in San Diego with some spare time we’ll take you down to one of the StoryTents and you can see these kids learning how to read. It’s pretty cool. It’s like their motto says, it’s very empowering for these kids. A lot of them come from disadvantaged families so it’s their first chance to get introduced to books and that’s a pretty cool experience.

TM: I also think Ted, to digress slightly, there’s a big message to be said about the importance of art as well. Because, you know, I go and talk to classes, been down to even jails and places where there are underprivileged kids. And you know some of the messages that I give to them is if you’re not going to be a good writer, you know, then learn to draw. Now there’s this whole phenomenon happening in the comic industry, especially at comic conventions where if you can come up with the money to basically get a four-foot table you can put out your sign and say “hey, I’ll draw any character you want.” As long as you can do a decent job drawing a Superman, Batman, Spider-Man or whatever, people will come in and pay you and you need no real sort of secondary advance training for that if you just have the skill sets. When I go and talk in the jails and stuff, I go if you can draw a good Wonder Woman or Flash and they’ll give you 25 bucks they’re not going to ask you if you’ve got a record. They’re just going to say, “hey, can you make her with longer hair?” That said, I know you can. You can. You can empower yourself. With not only the reading and the writing which is basically a lifelong tool but on the artistic side. You can empower yourself by giving yourself a job and not worrying about whether people look down on you or think that you’re less than.

TA: Good point, very cool. So, I did some research for this interview even though I worked for you a long time ago and we know each other. I spent some time listening to some interviews and I went back and re-read a bunch of Spawn and some early Spider-Man.

TA: What became obvious to me was that you’ve done a lot of interviews that are very, sort of, you’ve had a big life and so they try to go to the same point of your big life. There’s going to be no question that they’ll be a lot of books written about you. So, I feel like I can help those future biographers by maybe focusing on just a couple of areas and telling a few stories from those specific areas. So, when they’re writing books about you, they’ll have these anecdotes.

TA: The two things that we’ll focus on are the early days in the publishing business and then your overall entrepreneurship, which obviously, you’re a superstar artist but what you’ve accomplished as an entrepreneur is, I think arguably even more impressive. I want to take you back to the early days of Image Comics. Like I said, I went back and I looked at a bunch of the Wizard magazines from that era, Comics Journal, and all that stuff, which is pretty fun.

TA: But Image in the early days really had a vibe, it was the artists versus the writers. Because you guys were all artists and you were either writing the comics yourself or you were having your friends write the comics for you. Some of you guys, including yourself, took a lot of heat for the fact that you were writing these books.

TA: It occurred to me that at this point now 25 years later that you’ve actually written way more comics than you’ve drawn. I’m curious over those 25 years that you’ve been writing, what you’ve learned and how you look back at your early work.

TM: Well you know, let’s sort of go through the formation of Image Comics. Which is the third largest comic company in the country and has been since its formation. Right behind Marvel and DC Comics that you know, most everybody would have heard of. If you ask what’s the third biggest, it’s been us for over two-plus decades. At some point, I think you must accept that we’re all individuals and we’re all wired differently. So, another person in the exact same situation as myself may have thrived and been twice as successful as I was or may have folded because there were impediments along the way. So, for whatever reason I was just, if you ask my mom and go all the way back, she’ll tell you probably from the time I was 4, I was just this kid that would never sort of abide by the rules. I was a kid that literally colored outside the lines where everybody else was adhering. I was always going “hey, what happens if you do this?” So, you know that attitude ultimately led to one of the reasons why I helped join, create, and co-found Image Comics with my other partners. It was because I was doing some of that at Marvel with Spider-Man and bending the rules.

TM: The one thing that I tell kids at college (my wife teaches at a college and I go and speak), is that really the greatest, thickest and highest wall that I think all of us will ever run into is the wall of the status quo. Which basically means that people are for whatever reason adverse to change, even though it’s really the only constant in life. But we cling to keeping things the same because nobody wants to take a chance. So those of us that are wired, myself included, to take those chances and want to take chances you can either look at it from your perspective or go “OK Todd, you accomplished something, you did some things that were out of the box and they were successful.” Or you can say, “You know I was a rebel; I was uncoachable; I was immature, or I was whatever.” I don’t care what negative word you want to use. There’s a fine line between being tenacious and stubborn and then just not being a nice person.

TM: So, for me Ted, when we started Image Comics, I only wanted to write at the beginning for one reason, not because I had a lot of stories to tell, but because I had a lot of visuals in my head that I wanted to get on paper. And as a byproduct, those were my stories. I knew that there was going to be no other writer able to see what was in my brain or the images that were in my brain that I wanted to get on paper. And so, I go, there’s only one way to get there I must start writing my own stuff. It began at Marvel when I had a book that they gave me that I wrote and drew for Spider-Man. And then here’s the thing with writing, was the early writing very good? In hindsight, no not really. It’s always weird you know that these number one issues sell so well. I could argue that my best-selling issue at Marvel which was Spider-Man number One and my best selling this year since forming Image was Spawn Number One. Both of those are arguably my worst written books.

TA: Well, that’s also where you get the world building right, so that’s what made those books so interesting is you’re building those worlds and dropping all those characters in, and introducing ideas that you’re still working with 25 years later.

TM: Yeah. And so, what ends up happening is that you get dropped into these things and then a lot of eyeballs come. And in both cases, both with the introduction of Spawn and Spider-Man number One, people were coming in and I knew they were coming to look at my artwork first and foremost. With Spawn I knew I could get them in the door to look at my artwork because they’d been looking at the Spider-Man stuff for years. So, the question was, once I knew I could get them for a couple of months it was then incumbent on me to actually lay down enough of mythology that they would go “Oh, and I actually like this character.” who they had no idea who he was. Spawn, they weren’t buying Spawn issue one because they like Spawn. They didn’t even know who he was, they were buying it for the artwork. But at some point, I needed people to be coming back to the book because they go, “Wow, I actually like the character.” And at some point, I knew that I might not be writing and/or drawing it forever. I needed to build a world that was going to be interesting.

TM: Now here’s the thing that’s sort of funny. And if anybody is listening, you don’t have to have all the answers to your story at the beginning. Because we work on deadlines and we work on this sort of timeframe. And if you even talk to people who do TV shows; a classic example would be the people behind the TV show Lost. They didn’t know what was going to happen in that last season. They just started something; they start pushing a boulder down the hill. It starts to roll, and you don’t really worry about the end of any story because you hope that you never have to write it.

TM: I mean I do; I have the last issue of Spawn in my head, I do. I hope I don’t have to write it because the only reason you would write it, is because the world doesn’t want to see your character anymore, so it’s time to put them to bed. But for me, if you were to say, “Todd, in the first three, four, or five months of the introduction of Spawn the comic book in 1992, talk to me about Spawn.” I could probably talk to you for about 20 minutes. If you now say that 20 years later or even 10 years later, or 5 years later from the introduction of that book “Hey, talk to us about Spawn.” I could go on for hours, I mean hours and hours and hours. Why? Because not only do you get comfortable with the characters, but you also start getting comfortable with their motivation. Then you start almost giving personality to them and you know how each one of them should or are going to act in certain situations. You start giving reasons as to why everybody’s doing what they’re doing. The next thing you know, you don’t have to put all of that on the page, you just have to have it in the back of your head so it makes some sort of sense to you when you’re putting it in and constructing your stories.

TM: Now we’re heading into a record-setting 301 issues, the longest running creator-owned book on the planet. Then you go, “Shoot, after 301 issues I only feel like I’ve told half my stories, I’ve got another three hundred in my head!” When it first came out, I would’ve been lucky to even tell you what issue 5 was going to look like. I didn’t even know. What did I learn? I just learned through attrition to create these characters to be a little more realistic in terms of some kind of emotional interaction. And then I think the structure and the writing of the dialogue and the captions, it just must get better. Writing is no different than learning the language. The more you do it, the better you get. It’s impossible for me to think that any person could say, “Hey, I’m going to write a thousand pages.” and by halfway through that story, page 500 wouldn’t be much better constructed, on all levels, than pages 1 through 10.

TA: It’s kind of that idea that Malcolm Gladwell had about the 10,000 hours. He says you must do something for 10,000 hours to get proficient at it, and then that’s when you start to become more of an expert and better at your craft.

TM: Yeah. And the thing is too because you now know that, you’re going to be a writer. Again, I didn’t train myself. I trained myself to visually look at the world. I’m constantly still doing it. I’m always looking when I walk into a room, looking at sort of the architecture, the way the people lay things out, furniture or something because I may have to draw this room someday. I’m constantly taking mental photographs of it. But the equivalent of that now for me for writing is that I like to listen to people talk. And this may seem weird; you know like if you’re at a park or you’re at a party or if you’re at a restaurant I like to eavesdrop if I can, on other conversations. Or if I’m in a group myself with seven or eight people sometimes I’ll go silent for a half an hour because I’m sort of studying the cadence of how people talk and how they say things and how they phrase things.

TM: One of the things that are completely true, and I must catch myself from time to time because it’s too easy to do, is that most people when you’re having just a conversation, I’m talking about just a casual conversation, with one or more people. A lot of times we don’t talk in finished sentences. We jump so much with our thoughts that we have a tendency not to finish, basically we don’t speak with the Queen’s English. To me, there are two skills; there’s one of being able to actually get your point across and get the information across of your story so you can move it forward. And then there’s also putting it in a way that sounds like real people, right? And you see this in TV and movies. I will walk away from TV shows halfway through the first episode because I go, I don’t believe these are human beings. I believe these are actors reciting lines from typed pages. The thing is the information’s right, but I have a bias that I just think there’s a smarter way to basically give that information. You could give all the same information it just shouldn’t sound like bullet points.

TM:  For example, “I am the daughter of the Sergeant, and you are my husband and we’ve been married 12 years, how dare you say that.” What are you talking about? I don’t have to remind my wife how many years I’ve been married. She intuitively knows. So now the question is, how do you get that information across? That you’ve been married 12 years is important. How do you get it across? And the answer may be that one of the two of you may not have to say it, you must put it in the caption or somebody else is going to have to come in the room and say it. And say “What? After 20 years of marriage, you guys are not going to get in a fight like this!” Let somebody else say it because the two people that would normally be involved in it, they wouldn’t be the ones that would be giving all that information.

TM: Listen the next time you’re watching a TV show to how many times people say, “you’re my brother, how could you do that!” I can honestly say I’ve never turned to any of my brothers and ever said: “hey, you’re my brother.” We just knew that the moment we took our first breath every morning. There’s some silly writing that goes on. The people that I admire, and which is why I’m a big drama movie guy, I just like to watch things that I think feature real human beings. And so, some of the comic book writers I think capture that and I’m sort of jealous of them in a big way.

TA: Yeah, that natural dialogue also really helps build the characterization and helps people fall in love with those people. I think Brian Vaughan is a good example of somebody who is great at that, Robert Kirkman built a career on it and Brian Bendis, all those folks.

TM: Exactly, those are three people I’d be jealous of. But the one thing that they have, the advantage that they have, is that they’ve created stories in which even though each one of those three writers has this backdrop of the fantastic, they’ve created these stories where they’ve put a lot of normality into those conversations. Because they know every second doesn’t have to be somebody beating up someone or shooting a ray gun. When those moments are gone, whether you look like an alien or you’re a zombie hunter or you’re Superman, there are moments of respite in which you just want to have a normal conversation. I think you can do it in ways that are not heavy-handed.

TM: So, for instance, Superman has been around since the late 1930s. I don’t know and maybe somebody said it someplace, but I don’t know what his favorite music is. I’m not saying somebody has to do an entire issue of that but somewhere it seems like in 70 years, given that he’s trying to act like a normal human being while he’s trying to disguise himself from being Superman, that he would have said at some point what kind of food he likes or what kind of TV shows he likes, or where he likes to go on vacation. Does he like baseball or football? I mean does he even like horses. I mean, these are just generic topics that all of us talk about during the day, “Oh, did you see that show?” or “Did you see that video game or listen to that music, see that movie?” We just talk about the world around us, a lot of it is now on the internet or entertainment-based things. I still think there’s room even for all our characters that have been out there for decades and decades to show a little bit of their humanity. As casual as Bruce Wayne saying “Hey, why don’t you turn that channel over to country, it’s sort of what I grew up on.” Something that gives you an insight into who he is; good, bad or indifferent.

TA: That’s kind of like what Stan Lee did when he created the Marvel Universe, when he was creating it back in the 60s, he was giving them real-world problems and making them real people and having dialogue that was realistic. It’s funny that he was so great at it and yet you don’t really see that as much in today’s modern superhero comics. It’s all big giant crossovers and epic battles.

TM: Well it’s difficult. I can honestly tell you the hardest pages for me to write are the fight scenes. Because if I was filming it, again I’m an artist first so I think about it visually, if I was the director of that story, I wouldn’t have anybody be saying anything at that moment. They would just be having their confrontation. So, when you watch something like the Bourne Identity and he’s in a room and two guys come in and he must fight to escape they’re not talking he’s just going, in his brain he’s going, “I’ve got to get out of this situation, out of this room, they’re onto me.”

TM: There have been many times where I put a balloon on a page and to me, it just seems trite, it seems forced. Sometimes I leave it because I go “Well, you know people will think I’m not writing enough this issue.” But there’s been plenty of times where I just drop it. I’ve told other people who write if you have to rewrite your word balloon three, four or five times. That means that nobody should be saying anything, if you can’t find it after four or five tries, that means its way better if you don’t say it. Because you’re just trying to shove something in that maybe isn’t there. Usually, it’s when the action is at the forefront, when people are sitting with themselves across the table from some other person, whether they’re superhuman or not, those are easy to have. I think those are the most fun to write because those are the real conversations that you can have.

TM: It’s one of the reasons why, maybe I’m just too old, that I don’t go to superhero movies because I still think that the superhero movie follows too much of that 13-year-old mentality. The let’s just go and do the big splashy stuff, visually I think all those movies are amazing, it’s just weird to me that that given that sometimes they’re doing fights that may have a cosmic impact that nobody is really saying that in a big way. They may be affecting millions of people’s lives, why do you get to make the call? Why do you, Thor, get to make the call? How do you even know what you’re doing, why do you get to play God today? What if we’re wrong? I mean there’s too much in a lot of the superheroes and I lump it into the action movies as a whole, it’s been going on forever there. There seems to be a lot of chaos but not a lot of consequence to it. You have a lot of car crashes and buildings blowing up, but nobody ever seems to wonder whether anybody was walking on the streets when those cars were flipping and exploding, and buildings were collapsing. Or you’re shooting a thousand bullets at somebody on a highway. I think it’s spectacular that they can dodge all thousand, although not very realistic, my thought is always where are those bullets going? They’re right there on the L.A. freeway with cars behind them. What happens to all those bullets? How many people might they have killed or injured and what was the consequence of all that?

TM: We tend to want to just get to the fun stuff if you will. The kinetic stuff and we don’t put the humanity into it. I’ve tried, whether right or wrong to keep the human part of the Spawn world and Al Simmons himself, who is Spawn, at the forefront. Then all the fighting is almost a complication to doing that. Like you mentioned to me earlier before we got on the recording, that you’re relaxing now after being the CEO, being the CEO is complicated. What’s way cooler at times is not being the CEO, but being able to hang out with loved ones and spending five days on a vacation, that’s cool.

TA: It has been nice, that’s for sure.

TM: Yeah, so not having the complications should be something that we all strive for. So, for the superheroes, they shouldn’t be looking for conflict, to me. They should hope there is no conflict. If anything, if you are going to be proactive you could say “Hey, who are all the bad guys, what if I just basically lock them all up or get rid of them or take them to another planet?” Then there won’t be these guys and I can go on a long vacation because I’m not going to have a bunch of bad guys to chase. I guess I could argue on some level, the first couple years of any superhero life should be looking for the guys who are looking for them first and then get rid of them. To be able to go “Ahh, good. Now I can relax.” Might make for boring comic books and boring stories but at least there’s a reason and a rationale. Because he’s going “I want to get rid of this, I don’t want my kid to grow up in a world that has all this gnarliness in it.” All right, that’s a motivation for a human that is now endowed with superpowers. OK, you want to protect your family, nothing wrong with that.

TM: Now if we jump and put a period on that one. You asked earlier about the entrepreneur part of it.

TA: Having this conversation kind of makes me think of when I worked for you in the late 90s and you asked me to help you put together a line of comic books. We did a book with Bendis and Rick Veitch did Cy-Gor and Niles was doing some stuff and Beau Smith and all these cool creators, and Ash Wood. Don’t know if you remember but we brought all those people into Phoenix to meet with you. Where you could give them your vision for Spawn which I think was a pretty amazing experience for all of us. But you said something there that really stuck with me which is that there are things in the world that are just intrinsically evil, meaning when you see a spider or you see a snake or a bat there’s just something in human beings or at least most human beings where they see that as something they should stay away from. Whether that’s through evolution or something else it’s just something hardwired in us. That definition of evil, as I said, really has stuck with me. I’m curious if when you’re writing you still see it that way. I know you talked about how this Spawn movie is going to focus on the shadows and on the dark side of life.

TM: Yeah, I think that we’ve been trained to have these defaults of good and bad. And it was part of what I was talking about back then. Part of the mythology of Spawn is, I have this thing where you know Mother Nature trumps both heaven and hell so every now and then she basically gets rid of the population on Earth. I got the idea of what if we’re the third generation? That we’re not the first. It’s been going on for some time. What if we dug down deep into the core and would see that we’re the third layer? That the air was polluted, and the water got poisoned and that everything vanished. Then it all got started all over again because it just became a mess and Mother Nature was not going to clean up the mess. The thing that I’ve said is that we have this inherent view where if you had then heaven and hell, Cain and Abel, God and Satan whatever name you want to give them. And those two characters were too impatient to wait for the humans to evolve, that’s going to take a long time each time. What they would do is they would go after the animals and the creatures that were inhabiting the earth and they would do a draft. Now if I was to say to almost any human being, let’s say that Satan and God did a draft. OK, I’m not going to tell you who drafted who but let me just give you a name and then you tell me whether you think it was a God pick or was a Satan pick. Here we go. OK, bunny rabbit.

TA: A God pick. Right?

TM: So, anybody listening we can go fast. You’re going to make these calculations fast: bunny rabbit, kitten, vulture, rat. Now let’s go to insects: cockroach, ladybug. They’re both insects but I bet you just divided those two. Because we sort of do this cute/nice thing and then we do this evil/ugly thing. Snake. Right. Again, you mention a snake and a wolf or hyena compared to a baby piglet. So, what we have in our brain even though they’re animals and they’re all acting naturally, and the snake didn’t know it was going to be a snake. I’ve said to my own family if the cockroach were only smart enough to basically paint himself with red and black dots. You would let him crawl up on your arm because it would look adorable. So, this whole thing that we train ourselves to say don’t treat people differently. Literally the ‘don’t judge a book by its cover’. Of course, we do that! I mean, we say it, but we do it every single day of our lives with judgment calls on everything. We just have our personalities and we like to sort of compartmentalizing everything.

TM: So, to me then you can build upon that. I’m not saying that’s good or bad. I think humans are just flawed, and we think of ourselves as way more than we really are. We’re just another flawed animal. We just happen to have higher thinking, flawed as it is. But now we can use those flaws to tell literally limitless stories. If you’re a writer, then all you must come up with for the story, I think on some level, is just go “What happened to me yesterday?” Now how do I take the context of that and put it into the fantastic? So, if it was that I had a fight with my sibling, then can I do a fight with somebody in the Avengers? Of course, you can. Somebody is going through a divorce; can I do Superheroes are getting divorced? Of course, you can. Somebody is saying that they’re going to, ‘if you don’t pay your bills, then they’re going to evict you’. Can you put that in a story and that maybe as a superhero you can pay your bill, but what about your brother? Because I assume superheroes have brothers and sisters. You can apply all of it to stories and then what do you do? Does the superhero then flex his muscle?  I can just go in and push the landlord against the wall and say you know to give my brother some more time to pay for his bill. Or do I use my powers to raise the money or do I just stay on the sidelines and let my brother figure it out? It’s his life. All of those.

TM: Whatever direction you went and I’m not saying any one of those stories is better or worse. People who think they can’t tell stories, are not giving themselves enough credit. Because each one of us lives thousands of stories, you know every year, and all you have to do is just tap into a couple of them. The ones that you tell when you’re at a dinner party or you’re with your friends. Just tell that story in a magnificent fashion. I mean there’s a movie coming out called Tolkien that’s essentially going to tell that story. How did he come up with those stories? I’ll take it as being somewhat truthful. It was based on his life. He took what was happening in his life and he took it to a fantastic level, made it entertaining and added a little bit of Hollywood into it because you have to have all that. Suddenly you have stories that people adore. I think we all have stories to tell.

Here's the link to the site where this article appears visit them, learn about them and maybe volunteer or contribute in any manner you be able to.  I'd like to thank them for permission to use this interview. 

https://travelingstories.org/feature/interview-todd-mc-farlane-part-1-the-artist/

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Vita Ayala and Valiant Entertainment Head to the 2019 ALA Annual Conference

6/19/2019

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The publisher will meet with book industry professionals from all over the world
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New York, NY (June 19, 2019) – Valiant Entertainment is excited to announce that LIVEWIRE writer Vita Ayala will join the award-winning publisher at the 2019 American Library Association (ALA) Annual Conference, to be held June 20-25 at the Walter E. Washington Convention Centre in Washington, DC. Attendees will be able to find Ayala and Valiant representatives at the Diamond Books area, booth #3833.
 
The ALA Annual Conference is an annual gathering of publishers, authors, exhibitors, librarians, teachers, bookstore owners, and more to showcase new titles, products, and services. It is not open to the general public. Valiant will have sample single issues available to give away, plus Ayala will be on hand at 2:00 p.m. on Saturday, June 22nd and 2:00 p.m. on Sunday, June 23rd to sign copies of their title, LIVEWIRE.
 
Amanda McKee, a.k.a. Livewire, is a machine-controlling psiot (a human that has evolved, mind-based powers) trained by the Harbinger Foundation to be the next generation of leadership her people need. In her first solo comic book series, seeking to protect other vulnerable super-powered psiots like herself, Livewire plunged the United States into a nationwide blackout, causing untold devastation. With the whole world hunting her, what kind of hero will Livewire be…or will she be one at all? LIVEWIRE VOL. 1: FUGITIVE collects LIVEWIRE issues #1-4.
 

 
Vita Ayala will also take part in the following ALA panel on Friday, June 21st:
 
GNCRT Friday Discussion Forum – Social Justice and Comics
Art and Activism: The Rich History of Comics and Social Justice
Social justice in comics has a rich history and tradition that carries into the present. Creators confronting and questioning social issues and politics in graphic form brings subjects to audiences who may not have been exposed to the topics before. This panel brings comics creators together to discuss their perspectives on using comics and graphic novels as a way to address social justice topics.
 
Friday, June 21st
Friday Forum full runtime: 11:00am – 3:00pm
Art & Activism start time: 1:45 pm – 3:00pm
Washington Convention Center, Room 152B

 
For ALA tickets and more information, visit 2019.alaannual.org.
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About Vita Ayala
Vita Ayala is a queer, Afro-Latinx writer out of New York City, where they live with their wife and cat sons. They have written for DC, Dark Horse, Image, and Valiant Comics, and have creator-owned work through Black Mask Studios (THE WILDS) and Vault Comics (SUBMERGED). They’re non-stop, like Hamilton!
 
About Valiant Entertainment
Valiant Entertainment, a subsidiary of DMG Entertainment, founded by Dan Mintz, is a leading character-based entertainment company that owns and controls the third most extensive library of superheroes behind Marvel and DC. With more than 80 million issues sold and a library of over 2,000 characters, including X-O Manowar, Bloodshot, Harbinger, Shadowman, Archer & Armstrong, and many more, Valiant is one of the most successful publishers in the history of the comic book medium. For more information, visit Valiant on Facebook, Twitter, Instagram, and ValiantEntertainment.com. For Valiant merchandise and more, visit ValiantStore.com.
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Kelly & Nichole Matthews Connect the ANGEL and BUFFY THE VAMPIRE SLAYER Series From BOOM! STUDIOS

6/19/2019

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Collect the Angel and Buffy the Vampire Slayer Connecting Variant Covers in September 2019
LOS ANGELES, CA (June 19, 2019) – BOOM! Studios, in partnership with 20th Century Fox Consumer Products, revealed today a set of new three-part connecting illustrations featured on the covers of ANGEL #5, BUFFY THE VAMPIRE SLAYER #8, and a top secret issue that will be revealed soon, illustrated by the acclaimed artistic team of Kelly & Nichole Matthews (R.L. Stine’s Just Beyond) and available in stores in September 2019.

ANGEL #5 and BUFFY THE VAMPIRE SLAYER #8 each feature one of three connecting covers that connect to form Kelly & Nichole Matthews’ vibrant depictions of Buffy and Angel, as well as their allies and enemies. 

In BUFFY THE VAMPIRE SLAYER #8, while Buffy and the rest of the Scooby Gang were fighting to save Xander’s soul, the Mistress Drusilla and her lieutenant Spike were busy searching for a way to open the gates of the Hellmouth so they could flood Sunnydale, then eventually the world, with demons and hell on Earth. And they’re close. Can Buffy stop them in time to save the world from utter destruction?

ANGEL #5 reveals the vampire’s true mission—to make sure the Hellmouth stays sealed! He'll stop anyone who gets in his way, be it friend or foe, vampire...or Slayer. 

ANGEL and BUFFY THE VAMPIRE SLAYER are the newest releases from BOOM! Studios’ eponymous imprint, home to critically acclaimed original series, includingOnce & Future by Kieron Gillen and Dan Mora; Faithless by Brian Azzarello and Maria Llovet; Abbott from Saladin Ahmed and Sami Kivelä; Bury The Lede from Gaby Dunn and Claire Roe; Grass Kings from Matt Kindt and Tyler Jenkins; andKlaus from Grant Morrison and Dan Mora. The imprint also publishes popular licensed properties including Joss Whedon’s Firefly from Greg Pak and Dan McDaid; and Mighty Morphin Power Rangers from Ryan Parrott and Danielle Di Nicuolo.


Print copies of BUFFY THE VAMPIRE SLAYER #8 will be available for sale on September 9, 2019 and  ANGEL #5 will be available for sale on September 25, 2019 exclusively at local comic book shops (use comicshoplocator.com to find the nearest one) or at the BOOM! Studios webstore. Digital copies can be purchased from content providers, including comiXology, iBooks, Google Play, and the BOOM! Studios app.

For continuing news on ANGEL and BUFFY THE VAMPIRE SLAYER and more from BOOM! Studios, stay tuned to www.boom-studios.com and follow@boomstudios on Twitter. And follow Buffy the Vampire Slayer on Facebook,Twitter, and Instagram.
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About Twentieth Century Fox Consumer Products
20th Century Fox Consumer Products licenses and markets properties worldwide on behalf of 20th Century Fox Film, 20th Century Fox Television and FX Networks, as well as third party lines.  The division is aligned with 20th Century Fox Television, the flagship studio leading the industry in supplying award-winning and blockbuster primetime television programming and entertainment content and 20th Century Fox Film, one of the world’s largest producers and distributors of motion pictures throughout the world.


About BOOM! Studios
BOOM! Studios was founded by Ross Richie in 2005 with the singular focus of creating world-class comic book and graphic novel storytelling for all audiences. Through the development of four distinct imprints—BOOM! Studios, BOOM! Box, KaBOOM!, and Archaia—BOOM! has produced award-winning original work, including Lumberjanes, The Woods, Giant Days, Klaus, and Mouse Guard, while also breaking new ground with established licenses such as WWE, Mighty Morphin Power Rangers, Cartoon Network, and The Jim Henson Company properties. BOOM! will also bring their original series to life through unique first-look relationships with 20th Century Fox for film and with 20th Television for the small screen. Please visit www.boom-studios.com for more information. 
 
Web: www.boom-studios.com
Twitter: @boomstudios
Facebook: @BOOMStudiosComics
Instagram: @boom_studios
Tumblr: boomstudios.tumblr.com
 
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SIRIA: UNDERWORLD PIMP HUSTLA DEBUTS ON KICKSTARTER

6/19/2019

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06-19-19  Siria: Underworld Pimp Hustla #1, a brand new hip hop action-adventure series from comic book creator Vince Hernandez (Michael Turner’s Fathom) with illustrations by Romina Moranelli (Artifact One) has launched on Kickstarter. 

Hernandez, creator of past Aspen Comics such as Charismagic, Damsels in Excess, Psycho Bonkers and Trish Out of Water, is releasing this new property via Kickstarter in his first foray into crowdfunding. The link for Siria: Underworld Pimp Hustla #1 on Kickstarter:http://kck.st/2WO8osC

Siria: Underworld Pimp Hustla #1 is the story of Siria, an aspiring and ambitious rap artist just trying to make her mark in life. However, that life exists in The Underworld, and the powers-that-be with the willpower, or the “The Will” as it’s known on the streets, don’t take kindly to those who possess “Hope” in any form. And they’ll stop at nothing to prove it on the streets, including death—and worse!
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Featured covers for Siria: Underworld Pimp Hustla #1 include industry superstars such as Lady Mechanika creator Joe Benitez (lead character designer for Siria: Underworld Pimp Hustla), Mirka Andolfo (Image Comics’ best-selling Unnatural series), Sabine Rich (Marvel and DC Comics cover artist), Paolo Pantalena (DC Comics and Aspen Comics cover artist), Dan Mendoza (creator of the cult indie smash Zombie Tramp) and more.
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