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Today's reviews!

Reviews for 19-12-21 
​Reviews for 18-12-21 Reviews for 17-12-21 Reviews for 16-12-21
​Reviews for 15-12-21 Reviews for 14-12-21 Reviews for 13-12-21
​Reviews for 12-12-21 Reviews for 11-12-21 Reviews for 10-12-21
​Reviews for 09-12-21 Reviews for 08-12-21 Reviews for 07-12-21
​Reviews for 06-12-21 Reviews for 05-12-21 Reviews for 04-12-21
​Reviews for 03-12-11 Reviews for 02-12-21 Reviews for 01-12-21

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Death Force #3

7/31/2016

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Death Force #3 (of 6)
Zenescope Entertainment 2016
Written by Joe Brusha
Illustrated by Marc Rosete
Coloured by Walter Pereyra
Lettered by Fabio Amelia

    Rick Murphy has returned. Now with the power of the Death Force, he has begun his mission of revenge on those who took everything away from him. Meanwhile, an unknown hacker is caught in the act prying into some shady business, which leads to an explosive and seemingly short-lived battle between Murphy and the Philadelphia police. Have Death Force’s plans ended before they’ve begun?

    Things are starting to make a little more sense now.  I wish it hadn’t taken three issues for that to happen but okay we’re getting there.  Though the Lao woman in the opening she’s new and I wonder what her involvement is.  Too many open ended questions without enough answers so far.  Though by the end of this issue at least one is answered for us to along with how the chief and the mayor are as crooked as the day is long.

    Rick’s time on Earth isn’t over yet that’d be too easy.  Though after getting back up and letting the police force and a very curious onlooker know more about him the mysterious hacker decides to show up and whisk him out of there.  Curiouser and curiouser.  Well at least the strings are starting to come together and then there’s that mysterious onlooker and we get to learn a tad more about him as well.  It seems revenge is a common theme in this book so far and the lengths people will go to to achieve it.

    We see Rick grapple with the decision he’s made in the form of his angelic bride coming to see him, when he’s asleep.  Vision, dream or nightmare that’s open to reader interpretation.  He was a good man and that he was swayed to this path so easily while shocking to some is easily understandable, however now that he’s done that and with what he’s become well there’s still that good man inside him having to come to grips with this as well.  

    Well our hacker finally gets a name and the reasons behind why we’ve seen her so far.  Though striking a deal with the devil doesn’t seem to be her normal route thus far I guess revenge changes you.  There’s that revenge theme again.  Right now there are three characters driven by revenge unless you count the chief who killed that officer and Rick in an attempt to cover his ass and wants revenge on Rick for witnessing the event.  So much anger and hatred running rampant things are bound to get a little messy.

    If there’s a bright spot in all this it’s Marc and Walter’s work.  They make a nice team bringing the story to life.  It’s got all that classic comic book action and scenery that makes for an interesting adventure story.  The flow through the pages and panels is nicely done as are the use of angles, perspective and backgrounds.  Missy’s attire could be more practical, if she’s wearing a hat and scarf why is midriff showing?  

    This isn’t the usual fare and it isn’t what i’ve come to expect from the direction Zenescope has been heading.  This feels more disjointed and less flow story wise but it’s finding it’s footing.  I’m already invested and interested to see how all the players roles will collide into something bigger and hopefully that'll start happening before the climax.

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Mae #3

7/31/2016

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Mae #3
Dark Horse Comics 2016
Created, Written & Illustrated by Gene Ha
Coloured by Rose McClain & Wesley Hartman
Lettered by Zander Cannon

    So last issue the girls discovered their father was kidnapped and have decided to head to the world Abbie left to rescue him.  

    I love the characterization that Gene is bringing to this series.  I mean we open with Mae being so psyched up about being there and taking on a new persona.  It’s cute really and the fantasy of being someone else and then seeing the city of Krunyrves for the first time is infectious.  She’s a geek through and through as the names she is deciding upon showcase.  Though it’s not until she meets the first denizen of this world that the reality hits her and her reaction is priceless!

    By the way the first image of the city that Mae and by extension the reader gets of the city is magnificent!  Gene’s imagination is on full display here and the to see those that inhabit the city really does wonders for the reader.  From the humans to the natives we see such a range here and he does something different as well with the humans.  You’ll have to read the story to understand why that is but it’s a great twist.  The whole flow of this book is incredible as we see him use pages and panels to give us a bigger picture of the story.  

    While the girls have met a friend and traveling companion all heck breaks loose and suddenly we get to see why Abbie’s reputation in this world is so well deserved.  Though Mae in all her confusion proves to be a quick thinker and with her sister in danger acts in ways a heroine should.  I do like that in her absence the world has changed and Abbie has to learn to keep up and that she and Mae are closer than they realize to finding their father.  Though life has a way of throwing curve balls at you they seem to be able to roll with it nicely.

    There is so much more going on here if you think about what it is that’s happening.  It’s a wonderful all-ages tale yes and as such there are messages woven into the story that at first glance you might not really see.  Be careful what you wish for, nothing is stronger than the ties of family and no matter what others think of you, be true to yourself and be the best you can be all seem to flow in different ways here.  With a little ingenuity and some smarts you can accomplish whatever you put your mind to regardless if you think it’s out of your league.

    Mae finds herself in a wonderful and strange new world and while the reality of that is fighting against the comfortability of what she’s used to she’s got an open mind.  That allows her to experience things and her love all things literary and geeky give her the option of putting things into categories she easily identify with.  New and different doesn’t have to be scary it can be exciting if you go into with the right frame of mind.  It’s something that is important to remember regardless of what age you are.

    I think the story Gene is telling here is delightful as it ignites the imagination and questions what the reader holds as their norm.  With a quest for finding family, their place in the world and the friends who stand by them through it all this has something for everyone.  Plus Gene brings it all to life with a beauty and grace that shocks and thrills.  

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Dark Ages #3

7/31/2016

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Dark Souls #3
Titan Comics 2016
Written by George Mann
Illustrated by Alan Quah
Coloured by Komikaki Studio feat. Sean Lee
Lettered by Rob Steen

    Fira’s quest to save her homelands has met with terrible hardship. With her latest victory ending in her own harrowing demise, now our champion awakes alone, her companion lost and her humanity waning...

    I know this was a game before it was a comic but I have to say as one who doesn’t play video games i’m extremely enamoured with this world.  After seeing what Fira has and is going through I want to learn as much as I can about this place and what she is now.  I mean she’s not your typical warrior, mother or well undead creature she’s so much more and how she’s still there wanting to complete her task with that unwavering conviction is something I want to see more about.

    Add into all that is Alan and Sean’s work on the interiors.  I mean c’mon the sheer amount of attention to detail here is astonishing.  The armour alone is magnificent to behold then to see the runes in the dirt or the way the backgrounds enhance the larger picture just give the reader such a sense of the scope and scale this story is set in.  Also there are the angles and perspective we see throughout the pages and panels that help the story flow in such a great way.  I’m truly impressed with the quality of artwork that adorns the pages.  

    When Fria enters this menacing castle and has to fight her way to the scryer there’s such a feel of majesty and menace.  The sentry’s have this almost clockwork feel to them in places as she has to go against them.  Mixing that quality with a more traditional D&D style undead makes them even more unique and formidable.  Though for one such as she is now what does that mean?

    As the journey to possess all the necessary talisman’s for their mission continues we see more than perhaps we bargained for when it comes to this pairing.  The Scryer has no idea what to make of his companion now and perhaps the rot will take her mind as we’ve seen it trying to do or perhaps now her mind is more lucid and focused since recent events either way he needs her now more than ever.  

    I’m beginning to wonder what happens next though.  If they succeed and gather all the necessary parts will they save the world as they hope or doom it?   No nothing is easy and everything comes at a price, we’ve seen that first hand here, but if it were capable of being done what happened to those who came before and tried?  I can’t believe no one would have tried to this before or has the rot erased all the memory of those who tried?  Then there’s Fria and what happens to her should they be successful.  Will she receive a warrior's funeral and advance to this world’s equivalent of Valhalla or be fully resurrected?  

    I don’t know how many more trials they must face before they try their hand at reigniting the flame but i’m looking forward to seeing just what indeed happens to this world if they can or cannot complete their quest.

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4001 AD #3

7/31/2016

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4001 AD #3 (of 4)
Valiant Entertainment 2016
Written by Matt Kindt
Illustrated by Clayton Crain
Lettered by Dave Lanphear

    Rai was once the spirit guardian of New Japan.  Created by a sentient A.I. named Father, he was tasked with protecting the country. But when Rai discovered Father’s corruption and cruelty, he joined a rebellion.  Father learned of Rai’s betrayal and cast him down to Earth. In Rai’s absence, the rebels struck a blow to Father when they planted a viral bomb in his control center, damaging his ability to maintain autocratic control over the nation.  Now, Rai has made his way back to New Japan with the help of the Eternal Warrior and Lemur, and hopes to save the country from Father’s tyranny.  But Father has different plans...

    I really liked the opening and the look at what Father created and the way he went about it.  Using a disposable source of labour that he imbued with thought.  Right from the start you knew that eventually something would happen and they would rise up and fight against him hence the reason for Rai.  We’ve seen the stories of the Rai’s that have come and gone already and how they have a shelf life before free will enters the picture and has to be erased as well only Father has underestimated his latest “child.”  It really does sum up everything we need to know to date as why this mad ruler needs to be taken out of the game.

    Leave it to Lula and Geo to be the ones who bring Rai the backup he so desperately needs upon his return to New Japan.  The girls are resourceful and intelligent and the characterization and possible revelation by Matt keep fleshing out the denizens of this era so nicely.  

    While much of this issue is a huge fight scene after another it does leave the reader with a few burning questions.  One Father is not stupid by any stretch of the imagination and he has to have failsafes in place should an uprising like this occur and two even should majority of those who live on New Japan survive the coming cataclysm how will they be able to rule themselves moving forward?  This is more an epic beginning to something else that’s coming as the world is irrevocably changed and sets the stage for what’s next.  It’s fun, exciting and full of what ifs and what could be so that we’re left with bated breath as to what the true final outcome of all this could be.  

    Then there’s what Clayton is capable of doing with these interiors.  I mean wow the use of computers to create such visually stunning artwork has come a long way.  Of course his eye for storytelling, his driving force, remains so strong and the way the book flows through it’s pages and panels is beautiful to see.  The attention to detail he brings to the table and the use of backgrounds, of shadow and light plus the use of angles and perspective leave you feeling like your amidst the battles themselves.  

    Is this the final showdown between Rai and Father?  I’m not sure that it is and hopefully there will be more revelations next issue and even further down the road, one that will say whose brainwaves Father was patterned after.  We know who I think it is and I stand firm in my belief as it fits in my mind.   There is a time when the child must become the parent and the student a teacher and the way Matt is doing that here is incredible to witness.  

    4001 A.D. has never been more thrilling to be a part of as it is now and here’s hoping that the adventures don’t end next month but will continue to forge new and exciting tales.  

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Wonder Woman #3

7/31/2016

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Wonder Woman #3
DC Comics 2016
Written by Greg Rucka
Illustrated by Liam Sharp
Coloured by Laura Martin
Lettered by Jodi Wynne

    I do really like the alternate storylines that are happening in this series so far.  It makes easier for the teams to get their pages done and to keep on a bi-weekly schedule.  Also it gives us the opportunity to experience Diana in different phases of her life so it’s almost as if we get two monthly titles in one.  I think it’s a smart move and one that early on is working extremely well.

    The first thing I really noticed when opening up the book is the work that Liam and Laura do here.  You can’t escape it as the Wazari Jungle and it’s denizens are the first thing we see.  It’s absolutely stunning stuff.  The attention to detail here and throughout is breathtaking and it’s nice to see that it never waivers throughout the book.  The use of pages and panels to control the flow of the story, the use of backgrounds, angles and perspective are wonderful and it’s nice to see this kind of love and attention on Diana again.

    The way Greg is reuniting us with Diana and Barbara Ann is fantastic.  There’s a whole history here that is both fresh and new while also familiar.  Their interaction and the fact that you can see or infer that being friends with Diana often comes at a great price.  How often have we seen those who are her friends turn into those that are considered her enemies?  It’s like association and love for her become your own downfall in some way.  It may not be what Greg was going for but that deeper look at her through their dialogue is powerful stuff.

    Then there’s the Steve Trevor arc that’s happening here as well.  That while they are on two separate well let’s call them missions they are going to intertwine.  That we don’t know much about the history between Diana and Steve anymore is fascinating stuff for me.  It just means there’s a whole new world to explore here and to see when and where they ended up going their separate ways.  Something had to have happened and I look forward to Greg showing us this.

    With each Crisis that happened Diana’s roots got muddier and muddier as if no one knew what to do with her or which direction to go.  So that Greg is incorporating all of them and ironing out the details so that certain aspects stick and others are proven to be fabrications, why we’ll discover alongside Diana, is bringing back this whole aspect to the character that we’ve been missing.  There’s light and darkness, hope and despair all alongside this huge mystery of who she is and will be at her core.  

    There’s an air of excitement to see which aspects are going to be kept and which are to be discarded and how Greg is going to make Diana feel whole again.  In the meantime she has to navigate her world, her past and present and we get to go along for the ride.  

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Thunderbolts #3

7/31/2016

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Thunderbolts #3
Marvel Comics 2016
Written by Jim Zub
Illustrated by Jon Malin
Coloured by Matt Yackey
Lettered by VC’s Joe Sabino

    The Thunderbolts were bad guys pretending to be good guys...until some of them realized that they actually liked being good guys.  But their checkered pasts landed them in Pleasant HIll, S.H.I.E.L.D.’s reality-bending super-prison.  Bucky broke them out on the condition that they protect Kobik (the sentient Cosmic Cube that created Pleasant Hill) and help him with his mission.  But the mission isn’t going so well: Kobik almost killed Moonstone as part of a game, and then the team was forced to torch a warehouse full of alien pods that resembled Inhuman Terrigen cocoons to prevent a hostile invasion.  Naturally that didn’t go over so well with the Inhumans…..

    So far this whole team building exercise by Jim is going great.  With the exception of Moonstone who let’s face it has always been the most extreme opportunist around the rest are basically willing to be good guys.  So this newest incarnation while used to working together have a whole new set of complications to deal with and with Bucky in charge added to the whole Pleasant Hill experience so there’s a whole new set of challenges to face.  

    With the events of last issue and the arrival of Crystal and the Inhumans well things just went from bad to worse.  Though I have to wonder when did the Inhumans go so far off the reservation?  I mean of all people Crystal shouldn’t be the shoot first ask questions later kind of girl.  Is this all part of Marvel’s larger plan to really use the Inhumans as the next big threat to the universe or at least a catalyst.  

    While majority of this issue is a fight it’s what happens afterward that really should grab the attention.  By leaving Crystal and her people alive and unharmed after saying his piece Bucky just takes the team and goes.  Then with Maria’s assessment of things well let’s just say she continues to have cloudy judgment and leave it at that.  Then there’s her conversation with Steve Rogers and well yeah.  This is why I like Jim’s storytelling he can weave things into the story that really has the potential for something bigger and it’s just interesting.  

    I do like that Norbert is the one who realizes the danger that Kobik represents.  The personalities on display here are fantastic.  Between him and Karla and the rest it’s a veritable smorgasbord of conflict of interest here.  While i’m still of mixed feelings of the sentient four year old cosmic cube being around at all she does make a nice catalyst for things moving forward.  I don’t know if I want her being around for good yet so i’ll let Jim play this out to it’s natural conclusion in the first arc and then we’ll see how things go.  

    I hate to say i’m not really a fan of the work Jon’s doing here.  It seems body proportions are not in synch like they should be, it’s very old image with too many lines, padding and boxiness to the work.  Plus the hair for me it just looks stringy, greasy and wrong I can’t look past it.  If this were an early 90’s Image book it’d be the norm but nowadays it’s just a reminder of the past and what didn’t work for me.  

    The potential is here for a great book and that’s all due to Jim’s writing.  I look forward to seeing this evolve and grow.

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Future Quest #3

7/31/2016

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Future Quest #3
DC Comics 2016
Birdman
Written by Jeff Parker
Illustrated by Steve Rude
Coloured by Steve Buccellato
Lettered by Dave Lanphear
Herculoids
Written by Jeff Parker
Penciled by Aaron Lopresti
Inked by Karl Kesel
Coloured by Hi-Fi
Lettered by Dave Lanphear

    An earth-shattering power has come to life in the jungles of South America, and Team Quest and Birdman race the forces of F.E.A.R. to reach it first! There they find time ripped apart in a lost valley where dinosaurs and cavemen run wild once more as the ancient legend of Mightor is revealed! Only the shipwrecked aliens Jan and Jace hold the secrets of what fate awaits our world, but as a force led by Jezebel Jade attacks, what new hero will rise?

    So before we get back into the main action it’s time to see how Birdman became involved in all this.  It’s a good back story with how Birdman and Miss Sumadi hooked up came to be at the Quest compound.  For a lot of people who may only know Birdman through Harvey Birdman, Attorney at Law he does have a larger, longer history.  So it’s nice to see him as he was intended once again.  

    I have to say way go Steve because he’s got this Hanna Barbera style down pat and it looks awesome.  The flow of the story the way he uses his powers the whole tone, look and feel of the work he brings to this reminds me of my youth.  It’s wonderful to see such a nice respect and talent in bringing this to the world.  

    The story is great for bringing the two into this madness and how they encounter this creature before they joined with Quest.  It gives the reader a great opportunity to get to know him and his powers.  Not to mention his and Miss Sumadi’s personalities.  It’s a great flashback to see how they met and how embroiled in this madness.

    We’ve seen the Herculoids already but honestly it’s never enough and the second story here goes back a tad further to right before they had that fight that sent some of them through the vortex.  First thing you notice with this is Aaron’s interiors.  He ups the work so that the characters still maintain their signature look but take on a more realistic tone.  Less cartoon and more comic book art and i’m certainly not one to complain about the talent this man has what he does here.

    This little story while showcasing what’s currently happening also gives us a great look at the origin of sorts of the Herculoids, at least how they got their powers.  So it’s something that most people won’t know about them and it was a nice touch.  Also it may have a familiar ring to it but the way the outcome has been well I gotta say i’m totally loving this look at some childhood heroes of mine.

    This is a great book!  I am enjoying that while we are in the midst of a story we are still getting background issues so that everyone can get to know more about the ever growing cast of characters.  For me this a tribute, a love fest if you will, to the cartoons of a generation and by having them all in one story gives us the chance to either experience them for the first time or travel back to a simpler time and relive a little bit of joy.

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Aquaman #3

7/30/2016

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Aquaman #3
DC Comics 2016
Written by Dan Abnett
Illustrated by Philippe Briones
Coloured by Gabe Eltaeb
Lettered by Pat Brosseau

    The fight with Black Manta may be over but the ramifications certainly aren’t.  As the U.S. Government wastes no time in declaring the new embassy off limits to anyone.  As much as I hate to say it it’s exactly what I see the U.S. doing trying to force their control over others and escalating something that shouldn’t be.  However leave it to Mera to actually put it all into perspective that was an absolutely delightful bit of characterization.

    Actually I really like the whole direction that Dan has started this series with.  Arthur’s desire to reconcile his two worlds is something that’s long overdue.  The embassy and what it represents is more to him than just a way to help heal the animosity the two worlds have for one another and that’s something we get see extremely well represented here.  I also like that we see how the United States keeps thinking its acts of aggression from the Atlanteans that is the problem and they have culpability in any of that.  A man of two worlds, in one a King the other an outcast and seemingly no way to bring the two closer together.

    Last issue Black Manta was taken from custody by N.E.M.O. and this issue we get another peek at that.  I like this avenue and while i’m not advocating that Manta end up being a sometimes bad guy sometimes good guy the possibilities of what this could mean for the character is fantastic.  I mean i’d love to see Manta use his genius in ways other than to take revenge on Aquaman and this organization well they seem shady and let’s face it he’s not one to take orders but give them.  Still it’s a very interesting turn of events what we see here.

    I’m very much enjoying the interior artwork here as well.  The attention to detail is very nice to see.  The use of angles and perspective are well thought out and i’m delighted by the use of backgrounds here.  Also there’s something really nice about the way the bodies look here with their natural curves and such without having to go overboard with all the muscles and boobs.  

    I’m utterly in love and fascinated by what Dan’s attempting to do here.  The kind of look into the man who is King and how he fits into the world around him is great.  There’s a real depth to the storytelling that centers around his life as a member of the Justice League and the villains that continually come out of the woodwork to destroy him all the while trying to do right by his people, but above and below the surface.  

    It’s not your typical take on a superhero and it certainly does a lot to showcase as Aquaman as someone who has more going on than communicating with marine life.  His temperament and demeanor that is in contrast to his fiancee’s fiery side well it makes for great reading.  

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Jupiter's Legacy 2 #2

7/30/2016

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Jupiter’s Legacy 2 #2
Image Comics 2016
Created & Written by Mark Millar
Created & Illustrated by Frank Quitely
Coloured by Sunny Gho
Letters, Design & Production by Peter Doherty

    Our superheroes face off with psychic Japanese villain Raikou, battling through different levels of consciousness to assume her powers and recruit Repro for their team. While the villains seize cities and begin their stranglehold on the global economy, will faces from the past distract our heroes from their goal?

    I have to say that the opening here is utterly marvelous.  The whole fight with Raikou had two purposes and she could only see one of them.  All that power and being able to fight like the dickens and she still in her arrogance couldn’t see the forest for the trees.  Aside from getting a chance to see one heck of a fight scene it was one heck of a class in characterization.  These kids have powers that make them gods and here she is content to be hired muscle who may have honed her fighting prowess but couldn’t do anything about her mind or her ability to see the bigger picture.  

    I love that Mark and Frank can work together in such synchronicity that they can tell a story that has layer upon layer to it and have it all come out so beautifully.  Heck on the surface it seemed even to me that they were only after Repro and then to see how all this continued to play out and see to see for myself the larger picture well it really does tell you how good these men are at this level of storytelling.  

    Meanwhile we get to see some of what Brandon is up to this issue as well and it makes you wonder.  What is it about power that when you have it you aren’t content with what you’ve got that you have to have more?  He’s mad with the desire for power and doesn’t see what he’s done or doing and instead he’s bent on world domination which makes him the most dangerous and vile of those around.  It’s an interesting character study to say the least and that Mark can make the reader think deeper into what we see that way remains one of the reason we continually read the stories he writes.

    Frank’s interiors go so well with Mark’s words.  The way he can bring these characters to life is really something special.  The way he uses pages and panels to get your attention with the angles and perspective can be mesmerizing.  His attention to detail and the subtle linework to create age or emotion in the characters are his signature and it’s so interesting to see how effective that can be.  That panel with the ship in Africa well that’s just sheer amazement visually and it’s why I appreciate what he’s capable of.

    So as the two sides continue to do what they can to keep and grow their numbers the inevitable confrontation keeps coming.  With new players introduced and new hopes and fears unleashed Mark and Frank continue to demonstrate why they are masters in their fields.  This is the kind of storytelling that epics are made of.

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Zoe Dare vs Disasteroid #2

7/30/2016

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Zoe Dare vs the Disasteroid #2
Action Lab Entertainment 2016
Written by Brockton McKinney
Illustrated by Andrew Herman

    Last issue introduced Zoe, her sister Danni and their robotic sidekicks to the world and set the stage for what the daredevil is being tasked to do.  Stop an asteroid from hitting the Earth.  Her family nemesis Thunderbuckler is also on board and the two will have to work together in this task. Only what they don’t know is that an alien species is out there as well and they are headed towards Earth.  So now that the two have been launched with a shuttle crew of astronauts Brockton wastes no time in amping up the action.  Right off the bat we see the shuttle under attack and the real adventure begins.  

    One of the first things I noticed here was Andrew’s interiors.  The space suits the astronauts are wearing seeming a lot like those from the early Battlestar Galactica days, at least the helmets.  His attention to detail and the way everything looks is extremely well done in bringing us a new streamlined science fiction feel.  The use of backgrounds, the pages and panels with angles and perspective and how he brings the characters to life through their faces is extremely well utilized.  This goes into the realm of all-ages in a great way and it’s wonderful to see.

    Now that they are in space the focus shifts away from Danni and the robots and to Zoe and Race.  With what happened to the shuttle, it crashed onto the main ship, the alien leader has asked for a survivor to be brought to him.  There’s a lot of great dialogue and characterization that’s happening here.  There are also a few surprises in store for Zoe that may go a long way in explaining the relationship her dad and Race had both on and off the circuit before his death.  All this in the midst of having to deal with a race that isn’t human as they try to save the captain and figure out what the heck is going on.

    I have to say Brockton really has upped his writing game here.  I like the way the story progresses it’s fast paced and extremely interesting.  That there isn’t time to just focus on one thing is the way real life happens and having a meltdown or freaking out isn’t an option when your career is centered around life and death situations in the first place.  It’s also nice to see that while she’s a great female lead character she is still prone to everyday human faults, snap judgments and misinformation among them.  

    Back on Earth Danni and the bots have been able to get a video only stream of the shuttle.  This leads to her having a plan of her own and hopefully we’ll see more of her, Vic and JJ.  Why well these two bots are scene stealers with the way they talk and how they behave and who doesn’t want to see more of them?  Honestly they crack me up so I hope that somehow Danni and the bots and figure out a way to help Zoe or Dare it say it join her.

    This has all the elements of classic science fiction television shows all rolled up into one and it’s about time we get to see that again.  I mean from Buck Rogers to Battlestar Galactica this has everything more seasoned readers will appreciate and newer readers will find what’s been missing when it comes to outer space action.  

    The boys have a great story going here and it’s one you should be reading.

​

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