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Today's reviews!

Reviews for 19-12-21 
​Reviews for 18-12-21 Reviews for 17-12-21 Reviews for 16-12-21
​Reviews for 15-12-21 Reviews for 14-12-21 Reviews for 13-12-21
​Reviews for 12-12-21 Reviews for 11-12-21 Reviews for 10-12-21
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Snotgirl #3

9/30/2016

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Snotgirl #3
Image Comics 2016
Created & Written by Bryan Lee O’Malley
Created & Illustrated by Leslie Hung
Coloured by Mickey Quinn
Lettered by Mare Odomo

    Lottie meets a mysterious man, and her conflict with Charlene intensifies. Normgirl throws a party, and Cutegirl does something cute!

    I keep reading this and I keep thinking this girl is so completely shallow and hasn’t a clue about life.  Then I get online and social media and realise that she’s just thousands of other younger people today.  Completely self absorbed in how they present themself and more concerned with what others think, being a follower, rather than being happy with who they are.  It’s almost shocking that I see this much change in people in literally such a short amount of time.  Maybe it’s the leaps and bounds in technology and that phones are basically glued to the hands and the pictures are in need of being liked?  I dunno personally I don’t even have a data plan on my phone I just don’t get that need to disconnect so completely from those around you.

    Once you understand what the book is about it’s easy to enjoy.  Not even really tongue in cheek as much as outright mocking in my opinion and that makes it so very enjoyable.  The mystery of how Coolgirl can keep texting her is one that I can’t wait to see more of.  That there’s some kind of legitimate mystery going on in all the silliness makes this a lot more interesting.  Plus we get to see another side of things and that stark contrast well it’s a nice distraction.

So this big party has me in all kinds of a tither.  From her reaction to actually having to go and her assistant’s calm demeanor and somewhat incredulous attitude to the way the whole thing plays out it’s one huge hot mess of fun.  Normgirl is hosting the party and for a special reason that a friend would be happy about not unfollow her because of what’s coming and the fact that cutegirl has the exact same dress at the same event that’s priceless.  

There’s always that one guy at the party, hot but dumb as rocks.  Thinks he’s all that and a bag of chips but is really clueless.  But getting angry at your ex for dating a former intern and doing what she did, yeah we’ve all dreamt of doing something along those lines so don’t lie.  Now my biggest thing is after she takes that pill, with champagne nonetheless, suddenly she sees Coolgirl at the party alive and well.  We know she’s there after all they walk in THAT guy and why is that blurred out inquiring minds wanted to see what he has to offer.  What the heck how’d she live and how is she there?   Oh my god now I have to come back next issue just to see how all this is coming about.

Other than the pixelation i’m loving the way the interiors look here.  It’s got it’s own unique charm that just seems to fit the flighty lead character.  It’s cute, serious and yet full of great attention to detail.  The fashions are great honestly I enjoy the use of creativity and imagination in how the characters look and are stylised.  I do want more backgrounds but that’s just me and what I love to see.  

With the ending focusing the cop and his borderline obsession with Lottie I had to chuckle and look forward to where that leads.   Bryan has crafted a great little series that’s fun, interesting and full of verve.  

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Dishonored #3

9/30/2016

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Dishonored #3
Titan Comics 2016
Written by Gordon Rennie
Illustrated by Andrea Olimpieri
Coloured by Marcelo Maiolo
Lettered by Rob Steen

    Narrowly avoiding defeat at the hands of the enigmatic Broken Tom, Corvo finds himself dragged from the Wrenhaven River by the very person he was searching for - the young son of his long-lost sister...Meanwhile, as his new protégé,  Martha Cottings, begins to question her very beliefs, her investigations into the city’s contraband weaponry shipments lead her into the dank shadows of Coldridge Prison, where a certain inmate may offer answers to Dunwall’s latest mystery.


    Oh I like the way that this story is coming together.  That we’re seeing both Martha and Corvo separately following their leads and both having strange encounters which only serve to reinforce both are on a path where they require the other’s assistance.  Add to this the whole idea behind this world where magic is something to be shunned, disbelieved and used only by those who skirt the law mix that with forms of steampunk and you’ve got this whole new exciting setting that draws the reader’s imagination into the story beautifully.

    I’m really impressed with Andrea’s interior artwork.  There’s something about how he’s able to use focus in his work to make the main character standout in the scene where your eye is focusing while the rest is faded out, Marcelo’s colouring really helps with that effect.  The flow of the story through page layouts with the use of angles, perspective and backgrounds control the way the story moves nicely.  I like the creativity and imagination on display here as well and the painting aspect shows this off nicely.

    The characterisation here great and the way the story progresses isn’t what you’d expect and that’s half the fun of reading this.  We’ve seen Corvo’s reason for coming to the city and his ongoing hunt for his sister and that the boy seems to be a dead on Beatrice, his sister, that he’s become obsessed with finding.  Martha’s a bit more of a mystery but I do like the reveals we get here as more of her story is revealed.  

    In the opening we see Corvo looking for someone to train and it appears in Martha’s he’s got a good pupil but they haven’t exactly worked together yet.  He knows little of her background and we are only starting to learn more.  It’ll be interesting to see what happens when the two meet up and discuss what they’ve learned thus far.  Considering the lead that she’s been following and what Corvo himself is currently experiencing.  Plus her own detective skills as we see them on display are rather sharp.  I liked that scene with the gentlemen following her that was well played out.

    Corvo’s obsession on his own time away from working for the crown is going to be his downfall.  He’s made enemies in his time in the city and that’s obvious by what he’s currently going through and the reveals in this story.  His single minded nature in finding his sister leaves him vulnerable to being manipulated and deceived.  It’s a dangerous game he’s playing and he isn’t thinking things through so i’m looking forward to Martha being able to both help him see the truth and fulfill the role he has in mind for her.

    This is a unique and thrilling adventure series so far that has all the drama and intrigue in this marvelous setting to keep us riveted to the page and well entertained.

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Sombra #3

9/30/2016

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Sombra #3
Boom! Studios 2016
Written by Justin Jordan
Illustrated by Raul Trevino
Coloured by Juan Useche
Lettered by Jim Campbell

    Danielle finally comes face to face with her father Conrad Marlowe, and must confront her own sanity with the world he has built to fight the cartels.

    Oh my stars and garters this was not what I was expecting it’s intense, disturbing and all kinds of a demonstration into the depths of madness one man can fall to.  In it’s way it’s powerfully written and illustrated to showcase the vision of Conrad Marlowe and that he subjects his daughter to this is beyond the reasoning of my mind at this juncture.  As I sit here trying to reconcile the facts that are laid before us i’m still in something akin to shock at how this issue plays out.

    Fighting fire with fire is one thing and we’ve seen how that plays out but this, this is on a whole new level of madness and deprivation.  There are times that when Conrad is talking to Danielle and as she does you almost start to believe in his line of thinking but then reason takes over and you see thing for what they truly are.  But it isn’t until the end of the story that you fully realise where Conrad has gone and what he’s shown his daughter, that girl of his own flesh and blood and seems to have forgotten or disregarded that notion that blood is thicker than water.

    From the onset we’ve known a few things that Danielle wanted this assignment to find her missing father and see if he’s really become the monster people claim he is.  That the agency, the DEA, and the Cartel know who she is to him and have allowed her some leeway in her dealings so that they may follow and use her to find him.  I mean they all counted on him having paternal feelings for his daughter and her feelings for him to do what others could not.  That was evident from the onset but it was still more about her own journey and not letting on or minding they were using her.  So to have seen the beginning and to have gotten to this point is something I wasn’t prepared for.

    Gripping, powerful and full of the kind of writing and storytelling that makes the reader sit up straighter and take notice.  That’s what Justin has done here.  When people talk of monsters it’s more abstract until you meet those people who are truly monstrous.  In their actions, desires and the depths of depravity they are willing to go to in seeing their dream come to fruition.  Conrad stopped being a man a long time ago and the horrors of what he’s seen, done and experienced have left him no longer a man but a monster.  Monsters are real it’s just how they are created that is different for each individual.

    The story wouldn’t be nearly as effective without the work done by Raul and Juan.  From seeing innocence transform into something evil is among the most powerful of imagery one can create and to do so so effectively here is amazing.  The use of page layouts through angles, perspective and even the backgrounds they’ve taken us on a journey that few if any could come out of unchanged.  

    You aren’t prepared for this, no one can be and it’s that fact that makes you sit back analyze and be in complete awe of Justin and company and what they’ve brought here.  Not even David Muir would come out of this the same man and he’s seen atrocities we can only imagine.

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Aspen Universe Revelations #3

9/30/2016

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Aspen Universe Revelations #3 (of 5)
Aspen Comics 2016
Written by Joshua Hale Fialkov & J.T. Krul
Penciled by Jordan Gunderson & Giuseppe Cafero
Inked by Mark Roslan & Gabe Carrasco
Coloured by Peter Steigerwald & John Starr
Lettered by Josh Reed

    Aspen Matthews and Malikai discovered that Halazeel and a malevolent Grace pose a much greater threat to mankind’s existence than simply the threat of their magical abilities, as their damaging effect on the world sends ripples through the present and future. However, while Aspen manages to utilize her powers to fight them off briefly in the present, Malikai and herself soon realize they are in the presence of the rogue dissident Kilian and his warrior daughter, Kiani...


    One of the great things about this story is the underlying tone both series have.  That despite our predilection to saying we’re all about exploration, inclusion and peaceful encounters in reality we fear that which is different and immediately either find ways to enslave, control or destroy.  Which is why the Blue and Malikai’s people are hunted in their series because the U.S. Government is unable to control or use them.  That one being is using that, those fears and that mistrust to empower him is a logical decision.  It doesn’t hurt he’s magical in nature, able to absorb energies and make himself more powerful and is the kind of despot who always seeks to have more and be more powerful, that’s usually a downfall that kind of overreaching ambition and gluttony.

    I like that anything can happen here, and that it does.  Once the battle is over i’d imagine that things would return to normal and the timeline resets itself and what has occurred would feel more like a dream than reality.  So whatever is done in this battle can be undone when things go back to a time when it never happened.  So the while drama of the moment is real it’s long term effect isn’t.  Okay now I could be totally off base on that but it’s how i’m seeing this and it’s that which makes things more interesting to me.

    Michael Turner set such a high standard with his work and it is his company at heart so that the interiors are done and remain so true to his vision and yet are able to make it their own at the same time is fabulous to see.  The flow of this book through page layouts, angles, perspective and the use of backgrounds draws the readers in beautifully.  The attention to detail is great to see and the colouring here really makes this pop.  the artwork here lends a power to the characters that makes them heroes or villains instead of us seeing them “normal” and it’s great thing see.

    We know that Aspen and Malakai come from two different worlds and times so if this is the kind of crossover that would blend the two worlds into one where they are separated by years then i’m all for it.  I’d love the opportunity to see this be one cohesive universe and with Aspens friends and Malakai’s future being in the same timeline opens up a realm of new possibilities for future stories that make shiver in that special kind of anticipation.  

    The Aspen universe has always been a thing of grace and beauty, power and effect and it’s nice to see that the spirit is kept alive like it is here.  

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Hunt #3

9/30/2016

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The Hunt #3
Shadowline/Image Comics 2016
Created, Written & Illustrated by Colin Lorimer
Coloured by Joana LaFuente
Lettered by Jim Campbell

    With a slew of murders, sightings of giant winged creatures, and a creeping madness taking over the populace of Ireland, a young girl's tales of soul-stealing monsters may have more relevance than anyone could have ever imagined.

    This is such a hauntingly beautiful story.  That Colin is able to write it, illustrated and bring it to life with this level of talent and skill is amazing to see.  In three issues we’ve seen Orla go from this girl who thought she was going crazy to a confident young woman with a purpose and power behind her as she walks the world between the veils.  

    The visual side of this really captures the mind and imagination and that Colin is so accomplished as an artist just really helps to bring us into this world.  I mean the darkness that Joana helps bring through the shading of such intricate and gorgeous linework is both mesmerising and extremely creepy.  Right off the bat when Orla is emerging back into this world she’s encased in those shades of blue and green that you can’t look away from and set the hairs on your neck on end.  The flow through the book with the use of page layouts, angles, perspective and backgrounds make this more like a cinematic event than a mere comic book.

    The writing, characterisation and story progression are simply a joy to experience.  For American audiences who get to experience the fables, myths and legends of a culture not our own is indeed fascinating and it’s great that with immigration we get similar legends here as well but it’s really the dialogue that makes you wish to visit this land.  With the words that are both foreign and familiar you find a strange pull to visit the place where this occurs.  Thanks to Colin I want to immerse myself in these lands and experience what Orla does knowing full well that I cannot as I don’t possess what she does.

    While many projects will romanticise creatures such as these or make them more an action adventure story, see Grimm, this takes the horror of them and makes them a reality.  Much like the original tales that were told in order to keep children from misbehaving these are the way they should be told with that strange allure and frightening deadliness.  

    As Orla continues to discover who she is and what her family history is about we’re along for the ride.  Bringing in her friend, boyfriend, into the madness and the officers are taking a closer look at things, at least one will be receptive to seeing what the truth holds, things are getting much more intense.  Just the idea behind this story, the illustrations and the way it’s all being executed there isn’t anything like this out there that draws you in and makes you feel this way.  As horrifying as the reality is you still want to be a part of it and that’s an accomplishment in itself.  

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Conan the Slayer #3

9/30/2016

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Conan the Slayer #3
Dark Horse Comics 2016
Written by Cullen Bunn
Illustrated by Sergio Davila
Coloured by Michael Atiyeh
Lettered by Richard Starkings & Comicraft

    On a seemingly deserted beach, Conan and his comrades discover several pungent and disturbing skeletal totems, and shortly thereafter a band of Turanian warriors ambushes the group. With Conan preoccupied by dispatching the Turanians, a monstrous sea troll—one of a pair of creatures that set out the totems—emerges from the waters and deals a vicious blow to Conan’s head. Unconscious, the Cimmerian is taken to the trolls’ lair, where their mother
awaits . . .

    Conan once again finds himself in dire straights thanks to becoming embroiled within a family squabble.  Well to be fair these family squabbles are generally those who lead and have power which someone possesses and someone else wants to wield.  Now he finds himself tied up and encountering a Troll who has plans for our Cimmerian.  I have to say that Cullen does have quite the mindset and imagination to take Conan on his further adventures here.  The man can write anything at all and as someone who came into Conan’s adventures later in life I am thrilled by what we’re seeing.  

    Once again I am so happy to see there is more to him than mere brawn and an ability to fight.  His mind is his greatest tool and that we get to see that on display here is unbelievably good.  

    As we open up with a scene where a very shady advisor is telling his liege about the men under his command are missing, betrayed and dead.  His men were the ones we saw last issue leading the ambush against Taraglan.  They hadn’t counted on Conan and their intelligence was woefully inadequate as the man who betrayed the young man doesn’t believe in his legend, a fatal mistake for anyone to make.

    The interiors are marvelous.  Sergio and Michael do some inspired work here.  I love seeing the Trolls here as they are seen by each of them as different beings.  Bewitched as to become that which strikes fear into their heart.  The creativity, imagination and sheer amount of attention to detail here is utterly stunning to witness.  The use of page layouts through angles, perspective, body language and backgrounds really help the flow of the story and capture the reader’s mind and imagination.

    That Cullen has managed to weave seeing Conan’s strength of will alongside his fighting prowess and still being able to showcase both sides of the conflict he finds himself in is pretty strong stuff.   His ability to tell a story is why he’s among the strongest writers in the industry and that he can tackle Conan with this kind of intelligence, strength and intrigue continues to follow the direction of those who’ve come before him.  With such great characterisation, plot and story advancement alongside some stellar interior artwork Conan continues to pave the way as one of the strongest series on stands.

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Lake of Fire #2

9/29/2016

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Lake of Fire #2
Image Comics 2016
Written, Coloured & Lettered by Nathan Fairbairn
Illustrated by Matt Smith

    After their deadly first encounter with the alien threat, the surviving crusaders and heretics look for safety behind the walls of Montaillou, but as night falls, can they hold together long enough to face the devils outside their gates, or will fear and prejudice tear them apart from within?

    After last issue I couldn’t wait to see just how these characters react once they got back to the keep.  Brother Arnaud most of all in my opinion I really wanted him to eat a boat load of crow.  However in true Church fashion what he saw was the cause of the girl and that fuels his righteousness once he’s safe within the walls.  I understand that the Knights who stayed behind would have a hard time understanding that the villagers spoke the truth but seriously Arnaud is just the kind of man I would like to see succumb to these vile creatures from outer space.   It’s a testament to the writing and characterisation from Nathan.

    As infuriated as I am by Brother Arnaud and his holy righteousness it does fit the timeframe of when and where they are.  Though the Knights did witness her bravery and skill in coming to their defense and should be speaking up for her.  I would like to think that Arnaud and his ways are the reason that the alien creatures do what they do this issue and in my own mind i’m thinking i’m not that far off.  After all they arrived second and aren’t well versed in covering their tracks or losing those that are tracking them.  

    I’m such a fan of this story I mean it’s crazy to mash up the aliens with these folks but considering they think them devils and haven’t even their ship yet well yeah it works incredibly well.  Theo’s journey on being a Knight is going to be complete by the end of this story and should he maintain his demeanour then things will work out just fine for him.  Though his actions this issue do showcase that he is very young and headstrong and not prone to thinking things out.  

    Matt’s interior work is really good.  I like the creativity and imagination we see in bringing these creatures to life.  The way he uses page layouts, angles, perspective and the limited use of backgrounds that he uses has a nice amount of detail.  There are times I do wish he’d use more backgrounds or at least use the night effectively instead of leaving it white, as that negative space doesn’t seem quite right to my eye.  

    I feel like we’re in the setup phase still as Nathan is getting us introduced to these people and the time they live in.  They have to encounter and fully realise what these creatures are truly capable of before they can have any hope of mounting a defense or going on the offensive.  It’s got a natural flow to the story that’s really well done.  It has the right amount of characterisation and action that really get the reader involved in what’s happening and invested in the characters so that we want to come back and keep rooting for those whom we care to survive.  

    A quirky genre mashup that is fun, weird and at times infuriating but it engages the mind and the senses beautifully.  

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Grimm Fairy Tales Apocalypse #2

9/29/2016

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Grimm Fairy Tales Apocalypse #2 (of 5)
Zenescope Entertainment 2016
Written by Pat Shand
Illustrated by J.G. Miranda
Coloured by Hedwin Zaldivar & Ceci De La Cruz
Lettered by Taylor Esposito of Ghost Glyph Studios

    Last year, Robyn Hood and her friends defeated the cabal, an organization of ancient witches and wizards who were engaging in annual ritual sacrifices.  However, with the cabal gone, the evil that they had been attempting to keep at bay has broken free.  Infighting within Robyn’s group has divided the heroes, who are unable to prevent the four horsemen of the apocalypse from breaking free.  Now, as the horsemen march, can Robyn bring her team together to take down this cataclysmic threat?

    Wow Robyn and Marian still have some incredibly unresolved issues going on here.  It’s affecting Robyn’s ability to think rationally and that’s going to get them all killed if things don’t get worked out soon!  Pat’s characterisation and writing of these characters really is second to none as he knows them inside out.  The fact that these Four Horsemen are as powerful and deadly as they are and invincible together that those assembled couldn’t even make a dent in them is something else.

    I love that the kids are New York City though part of me was hoping they’d be playing a much bigger role this issue.  Or at the very least find, by accident, Robyn and the others but hey that they are involved in this at all is great to see.  Since they’ve left Arcane Acres i’ve been wanting them to have a series of their own under Pat’s direction and the way this issue ends with them increases that desire more than ever.

    I am totally digging the interiors here.  I love the attention to detail that Miranda brings to this.  The way the page layouts are used with angles, perspective and the all important backgrounds (even if some are mainly colours) really help control the flow of the story incredibly well.  The way they bring emotion and drama to the reader that coincides with the writing is great to see.  There’s really a lot of expression and those pages where Marian does her spell yeah those are fantastic, innovative and just stunning pieces.

    There’s an undeniable excitement about the story and the way that Pat brings it to life.  From the infighting and the frustration of the characters to the way events unfold keep things moving at a great pace.  So while you worry about characters and what they are going through personally and then to see how fractured the group is and that it actually suits what’s going on, this means that different groups go after different horsemen, is why I’m such a fan of Pat’s ability to tell a story.

    I can’t wait to see if Robyn and her group meets up with the kids or if they’re just going to be a separate part of the same story.  I can see it playing out both ways so not knowing while frustrating is also one of those hook reasons to keep coming back.  Well aside from what we’ve seen already and how this one story has the potential to change the landscape of the Zenescope Universe forever.  This is what I love about Zenescope these days, the maturity of the writing the intelligence and forethought put into it getting the reader invested on an emotional level with such strong writing, characterisation and interior artwork.

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Captain Kid #2

9/29/2016

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Captain Kid #2
Aftershock Comics 2016
Created & Written by Mark Waid & Tom Peyer
Illustrated by Wilfredo Torres
Coloured by Kelly Fitzpatrick
Lettered by a Larger World

This is one of the more unusual offerings around.  Okay so a middle aged man gets to turn into a teenage superhero.  How and why we aren’t quite sure as of yet but we’re getting clues that’s for sure.  He meets a young woman, Helea, who says they only have until the end of 1986 to save the world which to him is rather funny since it’s 2016.  Now that he knows he’s not the only one with powers and with a teenage girl who doesn’t know what year it is can the two figure things out and save a bridge from collapsing?

Helea is an interesting character and the more we see and learn of her this issue the more questions are raised.  It doesn’t take long for this whole mystery surrounding her to get much much larger.  By her own admission she plays a role in the Captain Kid’s creation but before we can get any further information from her another version of her shows up.  The question of time travel is always a tricky one and interacting with yourself at various points in history has always been the one thing writers have said to avoid.  So that this time around the boys have thrown that out the window opens up a new avenue.  

As if he didn’t have enough on his plate with all that he’s sent back out to find the machine he discovered once already.  Meanwhile at Chris’ job Logan is trying to take his position as music editor and his boss is wondering what’s going on with the weather.  If Chris were smart he’d start writing about his own adventures as Captain Kid and give the paper an exclusive so that he’d get better pay and keep print alive as the sole source of current and accurate news on Captain Kid.

Ah the bad guys aren’t happy that teenage superhero have interrupted their plans.  This guy in charge comes across as smarmy as that Martin Shkreli does, only he’s much older and more established.  It’s effective in the writing, characterisation and the illustrations here that he comes across so completely and utterly despicable.  

Wilfredo’s interiors are extremely well done.  I mean he’s got the look of kid at the end of his teenage years down pat.  By comparison his 40 some odd year old other self is the typical middle aged man.  His eye for storytelling and how the book utilises page layouts through angles and perspective help the flow run smoothly.  I’m a huge fan of using the most out backgrounds as one can and I wish we’d see a tad more of that in use here because when he does use them he does so quite effectively in fleshing out the world, town, moments the characters are in.  Kelly’s colouring give us that old school comic book feel and that kind of throwback feeling is great to see.

I like the writing here at times it’s predictable (keeping his identity secret) and at others it’s fresh and new.  It’s hard to create a new hero that won’t be compared to someone already existing and so far the boys have been doing a great job with that.  There’s a fun feeling you get when you read this that reminds you that superheroes can be uplifting and enjoyable without having to be dark and angst ridden or that it can be serious and yet still fun at the same time.  It’s like going back to a modern silver age and for that alone i’m thankful.

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Generation Zero #2

9/29/2016

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Generation Zero #2
Valiant Entertainment 2016
Written by Fred Van Lente
Illustrated by Francis Portela
Coloured by Andrew Dalhouse
Lettered by Dave Sharpe

    Keisha Thomas, a high school student in Rook, Michigan, a failing city-turned technological wonderland thanks to the diligent if mysterious work of corporate concerns and government interests, has a problem - her boyfriend Stephen died in a mysterious accident shortly after he dared to publicly question the town’s business.  Her father, the town sheriff, tells her Stephen’s death was an accident.  Her autistic brother, Kwame, is constantly talking about “The Cornermen” - strange creatures he’s seen in visions.  Knowing there’s few people she can truly talk to, she calls out to Generation Zero for help.

It’s bad enough being in high school and trying to find yourself and your way.  Harder still when you’ve had to pick up and  move from another city.  Then of course when your father is the Sheriff well let’s keep compounding things shall we.  Fred does too because her new friends are the teenage Psiots known as Generation Zero and they’ve come to town to help figure out who killed her boyfriend and infuriate dear old dad!  I’ve got to hand it to Fred for not only writing two issues of introduction so far to wildly interesting story but for being able to portray the way high school kids should be portrayed, thus far.

This issue is less seeing the cornermen and more storytelling and characterisation.  It’s a chance for us to meet a few more members of Generation Zero as well as learn more about Keisha.  It does serve a dual purpose as the kids have to settle in and blend in with the town as well as start looking into what’s going on here.  They already know something’s up, I mean they’ve seen the Cornermen themselves now it’s going to be about doing some investigative work about who, what and why they are there.  

Francis is one of those artists whose work is always amazingly on point.  His attention to detail and use of backgrounds continue to thrill me.  His eye for storytelling using page layouts with angles and perspective really control the flow of the story incredibly well.  He’s able to really able to bring such great emotion to the page through facial expressions and body language here to fill in how the characters are feeling and the right mood and tone they give off.  The twins for example scream American Horror Story creepy and they know it and relish in it and it’s little things like that which he brings to the series that makes it so enjoyable.

So far this series is off to an excellent start and is redefining the younger generation of Psiots that are running around the Valiant Universe.  Not the Harbingers and definitely wanting to stay off Harada and everyone else’s radar they bring a new dimension to the line of books that is inviting for folks who are teenagers and up.  

I look forward to watching this series develop and grow under Fred.  Already it’s living up to the hype’s promise.

​

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