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Today's reviews!

Reviews for 19-12-21 
​Reviews for 18-12-21 Reviews for 17-12-21 Reviews for 16-12-21
​Reviews for 15-12-21 Reviews for 14-12-21 Reviews for 13-12-21
​Reviews for 12-12-21 Reviews for 11-12-21 Reviews for 10-12-21
​Reviews for 09-12-21 Reviews for 08-12-21 Reviews for 07-12-21
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War Mother #1

8/23/2017

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War Mother #1
Valiant Entertainment 2017
Written by Fred Van Lente
Illustrated by Stephen Segovia
Coloured by Elmer Santos & Andrew Dalhouse
Lettered by Dave Sharpe

    Ana — a.k.a. War Mother — is protector of the Grove and its people. As chief warrior and resource-collector for the city, she always had a violent, difficult job.  But since the Grove’s cruel ruler, Sylvan, was struck down, things have become tougher.  Ana is now the Grove’s leader, but the town has fallen on hard times, with food and resources scarce…

    I like this character but I always want her to be someone else, that fighter that I want to call the Warmonger.  The eternal chick who fought various teams of Unity over the centuries I hope the right character there.  So now that that’s off my chest let’s get onto the issue at hand shall we.

    So this ties into the whole 4001 deal, meaning that when it’s set.  So there’s still a possibility of tying her to those we saw in Rai.  So the world is in total disarray and really is rife for exploration.  Leave it to the War Mother to be the one who introduces us to life beyond the grove in this era.  So we have been introduced to the Grove but if this is your introduction to the character and her world no matter because Fred does a nice job reminding us all what’s come before and how we got to this place.

    This issue opens up a new world of possibilities.  From the location that we see her in/at and what that could be for her people is pretty darn nice to see.  Fred’s great at this though he can bring you into the story see where the character is going and let you use your own imagination to flesh it all out.  Of course you come back because you want to see how closely you came to seeing what he does with it.   Of course in order for all that to happen we have to deal with the current situation.

    Stephen does a great job on the interiors here.  Also the colouring where it’s softer showing us different aspects, ways of seeing what’s going on and the inherent feelings that evokes is extremely well done.  The use of page layouts are done nicely and that we see such a nice use of angles, perspective and the utilisation of backgrounds really does wonders in fleshing out the bigger picture here.

    Fred also kind of surprised me a bit with this one as well.  Before War Mother could take her symbiotic gun and leave the Grove, again, we see how and why she had to leave it.  With the events of the previous story become more and more a reality people are ready to leave the Grove.  Having never left it’s walls before that’s more dangerous than helpful and more so since the signal they are currently receiving seems to be a new beacon of hope.  

    Nothing is ever going to be what it appears to be.  In comics more so than in real life and there are people, travelers and threatening species more alien and dangerous than most imagine.  The creativity and imagination on display all around is what makes this one of those books you should be picking up!

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Killbox Chicago #2

8/18/2017

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Killbox Chicago #2
American Gothic Press 2017
Written by Tom Riordan
Illustrated by Marco Ferrari
Lettered by Marshall Dillon

    In KILLBOX: LOS ANGELES, Timothy Choir, Sasha Rate, and Emi Nari rose to the top in a cutthroat killing game designed to curate human violence. But when the nature of the killbox was revealed to them, they went on the run. Now, the three fugitives seek help from the yakuza while three mysterious creatures are hot on their tail, and a new game begins in the City by the Lake…

    I’ll say this much this has quickly become one of my favourite franchises.  The first arc introducing us to this world was not standard fare once they all got to that church.  This arc Tom isn’t wasting any time pushing that envelope he opened even further.  To be honest I think I would’ve been more than happy if it were just that whole use the city as the game board and remove the pieces and be last man standing.  The concept of the Killbox is great and it didn’t need bells and whistles, until we got them of course.

    Tom does a great job here with the pacing and story development.  The nature of the beast as it were is to move fast and furious, this is a competition and there are rules and a timer on things so it’s natural that it needs to be chop, chop, chop.  So for that it’s extremely well done and that we learn as much as we do along with all the action that is a part of this blends perfectly.  So while we get to Tim, Sasha and Emi continue onward with how they are back for more we also have a huge reveal this issue and it’s not what is to be expected.

    Huge fan of this being in black and white, the interiors that is.  Marco’s work keeps getting better and better and it’s a pure joy to see here.  The linework is so sharp, smooth and brings all the little details to life with aplomb.  The composition of pages and the layouts through angles and perspective are perfect to the eye.  The backgrounds we see in play are just as detailed and impressive as the close up stuff, though i’d like to see more but that’s just me.  

    After those weird things were introduced last issue, the guys who are ultra creepy in the piggy masks, it’s only natural we want to know more about them.  That they are as dangerous to those who want Emi dead as they are to anyone in this book is rather interesting.  I mean they really didn’t discriminate last issue in who they killed.  So while I still don’t know exactly what they are we do see who is behind them and that ups the intrigue factor greatly.

    I like the characterisation and the character development as well.  While we are getting to know our intrepid trio better we’re also introduced to new players in the game as well as some other familiar faces.  I’m very impressed with the level of work that we see here it’s got everything going for it from a story standpoint.  From the subject to the characters in it, it all has the same level of intensity and attention given to it to really set it apart from anything else on stands.  

    American Gothic Press has one of the best properties on their hands here.

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Astonishing X-Men #2

8/18/2017

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Astonishing X-Men #2
Marvel Comics 2017
Written by Charles Soule
Illustrated by Mike Deodato Jr.
Coloured by Frank Martin
Lettered by VC’s Clayton Cole

    PSYLOCKE, ROGUE, OLD MAN LOGAN and the rest of their impromptu team travel to the astral plane in pursuit of the dastardly SHADOW KING. But on the astral plane, not everything is as it seems, and reality is only as reliable as what you think it is… Will the X-Men be able to contain the chaos from spilling out into the world?

    I wasn’t sure I was going to like this but I do really like Soule’s writing and Jr’s interiors are amazing to see.  The combination of the two talents on one project really makes for some hella good reading.  Plus while I may think that Logan is overused and overplayed i’m not really minding his inclusion here.  Still after the explosive first issue they follow up with an equally strong, gripping and unexpectedly delightful second issue.

    The opening alone was more than worth the price of admission here.  I love that there is this play thing going on for them as they find themselves in the Astral Plane under the influence of The Shadow King.  it’s really a very good look at the team’s history and it uses a lot that people may have either forgotten about or not known or just plain old wondered if it were still in continuity.  These days continuity seems like a dirty word in comics so it really is helpful to understand what has come before and what Soule is pulling from for this series.

    The interiors here are beyond anything I could have hoped for, specially from Marvel these days.  The way Jr is utilising the page layouts is incredible!  Then there are the angles, perspective and the way backgrounds are so well represented to really sell the bigger, fuller picture.  The linework is strong and subtle at times it has a way of just rendering the subject matter as bold as can be or soft as a flower and regardless of which it goes there’s a power to it.

    I do find it intriguing that Betsy, Warren and Bishop are the three to stay behind in the real world while the rest head off.  I guess it makes sense considering Betsy is the anchor, Bishop is a time traveler and his head too messy and Warren well he’s never been the mentally strongest character around now has he?  Though to be honest i’m surprised Betsy didn’t catch the big reveal this issue and tell us about it beforehand?   Also that they are still feared and have those who wish to harm them, the military in the area for example means the more things change the more they stay the same.  It’s sad really that this is London and they act as bad as the Americans.

    The big reveal was very well done and it did much to explain what was happening.  That change in the dynamic moving forward will be interesting indeed.  After all if Fantomex can be on this team why not this other person?  I’m all for it because it really takes the outsider feel of the X-Men and brings that to this title increasingly well.

    Gosh I guess the X-Men are back and better than ever, even if there are way too many titles around.  This one though has the eclectic mix of characters and the right writer and artist to really make it stand out from the crowd though.

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Dark Nights Metal #1

8/18/2017

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Dark Nights Metal #1
DC Comics 2017
Written by Scott Snyder
Penciled by Greg Capullo
Inked by Jonathan Glapion
Coloured by RCO Plascencia
Lettered by Steve Wands

    Alright with the previous two books that were leading up to this giving me a reason to check this out here we are.  So what are my opinions for this book well we’ll go through piece by piece.  These tribes that are represented in the beginning don’t make sense to me they look like Legion symbols and with this new twist i’m just not sure why it’s there and whom they are supposed to represent.  

    So i’m not following the Justice League and that it opens up with them facing Mongul and in this weird armour well it’s just an oh okay kind of moment.  I feel lost because I don’t really see what this moment has to do with the story at hand.  I like it, it would great in its own series but here I question it.   The best part of it is that the Braalians are mentioned.  Then there’s the whole Voltron thing what the hell is that supposed to be about?

    See I would have been happier if we’d seen the event in Gotham that brought them all together and started the issue there.   Why because it brings in the lost characters we want to see again pure and simple.  More importantly Will Payton!!!  Loved that guy and his time as Starman, so seeing him, the Challengers of the Unknown and the Red Tornado not to mention Kendra and the Blackhawks.  

    So that the Flash is familiar with the multiverse comes as no surprise he and Batman well they’ve got that kind of covered.  Kendra’s talking about it is among the highlights here.  This would’ve been great to see happen after Batman encountering Green Lantern in the Batcave.  

    I just feel that this whole thing is poorly brought together.  Yes there’s a lot of great things here but it doesn’t live up to the hype for me.  Scott’s better than this and we’ve seen that plenty of times so that this is as big of a mish mosh as I see it to be well that’s just disappointing.  The best of it is really seeing those “forgotten” characters.

    I will say Greg lives up to the reputation he’s built for himself here.  His linework is nice, his composition and page layouts are extremely tight and well utilised.  The angles, perspective and use of backgrounds here continue to demonstrate his growth and maturity as an artist.  With the team behind him we see a lot of great moments here, sans the Voltron one I’m still shaking my head with that.

    Maybe i’m burnt out on big company events and that’s influencing my judgment here but the set-up was better than the delivery for me.  Also too many damn covers to choose from that gimmick is even more tired than big company summer events.

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Genius Cartel #1

8/18/2017

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Genius Cartel #1
Top Cow Productions/Image Comics 2017
Written by Marc Bernardin & Adam Freeman
Illustrated by Rosi Kampe
Coloured by Brad Simpson
Lettered by Troy Peteri

    Seventeen-year-old Destiny Ajaye took on the LAPD in her South Central Siege and paid for it—not with her life, but with her freedom. Now, Destiny is sequestered in the Madrasa Institute, a government school for prodigies. But will she use her gifts to wage war at the military's behest—or is she already planning another revolution?

    I’m thrilled and a little disappointed, thrilled because the first arc was incredibly awesome, disappointed because Afua isn’t illustrating this one.  Rosi is really a talented artist but my mind associates this with Afua.  So other than that let’s get on with why this is indeed a worthy successor to the first arc.

    What Marc and Adam do with this issue is very intriguing.  They take Destiny from the end of the first arc and into this one beautifully.  Love her attitude and how she’s still this standoffish young woman who thinks she’s above reproach.  It’s this attitude of hers that will undoubtedly get her into more trouble than she’d ever bargain for and it’s also what i’m dying to see.  Let’s face it we want to see people like her either shine or fall depending on our mood and in this case it’s going to be a roller coaster ride of ups and downs in regards to her and how we see her.  This is the kind of characterisation that you just don’t see and it’s so gosh darn good.

    Rosi and Brad do some really nice work on the interiors here.  The way page layouts are used through their angles and perspective are great for the flow of the story.  The attention to detail here in the linework is nice to see and enhances the look of the book.  The emotion and feeling we get off facial expressions is well done.  Backgrounds here they are basic but effective and they need more because it really helps to solidify what’s going on in the pages.

    I’m going to use an analogy here it’s like Destiny is a wild horse that needs to be broken.  They are treating her like an animal and it’s both fascinating and horrifying at the same time.  This kind of government subterfuge of being able to take someone fake their death and conscript them into service against their will is a slippery slope.  Destiny really has no choice in the long run but to cooperate and it’s ruffles her feathers and that is wonderful to see.  

    This went in a direction that I was wholeheartedly surprised to see.  It’s dynamic, interesting and full of moments that set the stage for what’s to come.  They’ve raised the bar here in terms of what the story is capable of and of Destiny herself.  I love strong women who have brains and are unafraid to be who they are and Destiny steals the show with all that and more.  

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Horrors Inc. Squad K #1

8/17/2017

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Horrors, Inc. Squad K #1
Self-Published 2017
Written by James R. Vernon
Illustrated by Dedy Koerniawan

    Imagine that every myth, ghost story, and monster were based on something that existed in the modern world. Magic was real. Strange artifacts that can perform miraculous events, including connecting our world to others and the gods that inhabit them, can be found. Or created.

This is the world of Horrors, Inc.

    What if a few mega corporations, in cooperation with the governments of the world, kept it all from the general public? How could such a world-wide coverup exist with monsters and worse loose in the world? By those same companies employing the best minds to study the strange and weird. By enlisting the best soldiers(and killers) in the world to track the bizarre and dangerous down and "acquire" them. Regardless of the collateral damage.


    So what this first issue does is really introduce us to the world these characters will inhabit and i’m guessing the catalyst as to why we end up meeting them.  As a group of amateur ghost hunters looking to make it big via Youtube style ghost hunting things take a dangerous and unexpected turn of events.  Sounds like the premise for a bad horror movie right?  It is but this one actually is better than the movie counterparts i’ve gleefully watched.

    James does a really good job in making this feel authentic.  By that I mean the kids really try to emulate the series they admire which got them started doing this to begin with.  I”m sure they are used to going places that are scary but harmless in their search for ghosts.  Creative editing or noises are usually enough for most people to be sufficiently freaked out.  So that the characterisation is so spot on as well as the way the whole premise is being presented gives me some great hope for the rest of this series.  

    The interiors here are very manga/anime to my eyes.  If they hadn’t introduced him as Chad I woulda sworn it was a female character.  While the use of page layouts with the use of angles and perspective are incredibly well utilised and we get some great moments of real tension the style leaves me less than scared.   This is the kind of book that needs to scare and frighten the readers and honestly I find it more cute than threatening.  

    While the interiors may not be to my liking or preference when it comes to this particular venture the writing more than makes up for it.   I like the way the issue is structured, how we see the nature of these kids play out under the circumstances.  The events as they unfold leave you wondering what’s happening and as the reasons become clear everything really starts to amp up.  

    After all this time you can kind of tell when something has that “IT” factor and this one definitely has it.  

    You can help support it by going to kickstarter and pledging  
https://www.kickstarter.com/projects/1243350240/horrors-inc-squad-k-issue-1-an-indie-comic



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Hercules Wrath of the Heavens #1

8/17/2017

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Hercules Wrath of the Heavens #1
Titan Comics 2017
Written by JD Morvan
Illustrated by Looky & Oliver Thill
Translated by Virginie Selavy

    Okay this embodies everything I’ve been saying about Titan and the European comics that are being made needing be read by the “Western World!”   The whole idea behind this is really pretty amazing and how it’s brought to life is exceptionally well doe.  To use Hercules and place him in a future landscape where he finds himself in trouble yet again thanks to his legacy that he must again the 12 Trials is great.  

    Jean-David not only is able to put the demi-god into a futuristic setting but he’s able to keep the essential personality there.  By that I mean the son of a God and a Mortal whose own self worth is constantly in flux.  There’s the man that is touted about, the womanizing, drinking and relentless fighter and then the actual man himself who has to deal with the public perception of him.  The characterisation here is exceptional and that we open with such a close look at the man is not only eye catching but keeps the attention.  

    The way the book is structured so that we see Hercules as a man and then being manipulated into a position where the 12 Trials are once again necessary has just the right ebb and flow to it.  The story is fairly easy to follow and the fact that it’s a translation from another language well it’s doesn’t lose anything.  They say something must be “lost in translation” when it’s either hard to follow or someone just doesn’t “get it” but that isn’t the case here.  

    The interiors are a dream come true!  The attention to detail is mind blowingly good!  The way page layouts are utilised through their angles, perspective and the utilisation of backgrounds helps the flow of the story move smoothly.  The mood, tone and feel the work gives off is strong, confident and full of that certain quality that’s almost impossible to name.  Then there is Hercules himself, he’s got the look and feel of like Conor McGregor (complete with swagger and attitude) while being thicker and more intimidating.  It’s strong good work and I’d be lying if I said he didn’t kind of turn me on.

    Sometimes doing something like this is a big risk but here it is so well thought out, crafted and executed that it works better than you’ll ever think.  The beings we now see which could or could not be considered the Gods and the mechanical creatures we encounter have the right blend of science fiction and horror elements to make the whole dang pop.  The way this is presented is not only sleek, stylized and sexy but mesmerizing and captivating as well.  You can get lost in the level of work we see here with complete ease.

    I’m blown away and already looking forward to more from this creative team, I mean if they’ve done this and work as well together as it appears they’ve got to have done more together.  If not that’s a crime unto itself.  This would akin to the Summer Blockbuster you’ve been waiting for!

​

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Grimm Fairy Tales: Tarot #1

8/17/2017

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Grimm Fairy Tales Tarot #1
Zenescope Entertainment 2017
Written by Joe Brusha
Illustrated by Renato Rei
Coloured by Grostieta & Jorge Cortes
Lettered by Fabio Amelia

    The mysterious Order of Tarot has emerged from the shadows with its sights set on ruling the Realms of Power. With the courts of Swords, Cups, Wands, and Pentacles at his command, the Emperor is ready to launch his assault on the Grimm Universe. And the
only thing that stands in his way is a wildcard named Talisman.


    I’m torn here because the idea, see concept, behind the story is solid and it’s something that begs to be told.  On the other hand Joe is all over the gosh darn place with this story.  I finished it feeling more confused than ever about what’s supposed to be going on.  So the opening is actually okay we see these robed and hooded individuals who wish to bring back the long forgotten Queen and King of an old castle.  Then we switch to Talisman who is basically the star of the story.

    That too was alright as well.  Granted I would have liked to learn more about the Four and their role in this little drama.  The issue isn’t new reader friendly by any stretch of the imagination as if you don’t know who these characters are or what they represent then you won’t have any further understanding of that from reading this.  The background information we get comes mostly from the creepy society and their bickering with one another.  This gets us to a point where we get a better understanding on a few things and where the story is heading is.

    Now if the members of that council are all wearing masks, except for the woman, which I don’t understand why that is but that’s neither here nor there, have that creepy horror show quality about them that is great.  However the women we see all have that Barbie doll body quality about them that is unreasonable and unrealistic, like walking in heels when wearing flats.  There’s really no real reason to make them caricatures of women, sex objects etc, instead of real powerful women which would be inherently more sexy.  

    Talisman has to go through quite a bit here and we are introduced to a myriad of characters while that’s happening.  They all kind of come out of nowhere and are so loosely tied together.  I get that they all work for Tarot but I think too many ingredients without proper cooking instructions is what’s happening here.  There’s so much stuff thrown at you that doesn’t seem to fit into what’s happening it’s disjointed and distracting.  

    I think this would have benefited from some editing, both self and editor wise where the story is concerned.  There’s a lot here that isn’t necessary and just gets in the way while other parts would’ve benefited from being fleshed out more.  Talisman’s relationship with Nataliya for example could’ve been explained more and made us feel like their history is real and not just made up for us here.  

    Joe’s what I consider an idea man, he’s got good ideas for stories it’s just being able to bring them to life on the page where he lacks ability.  

​

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Mage The Hero Denied #1

8/16/2017

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Mage The Hero Denied #1
Image Comics 2017
By Matt Wagner
Coloured by Brennan Wagner
Lettered by Dave Lanphear

    Kevin Matchstick was just a cynical everyman until a chance encounter with the beguiling street wizard Mirth revealed him to be the reincarnation of the legendary Pendragon and rightful wielder of the mystic weapon Excalibur.  In his many battles against minions of the malevolent Umbra Sprite, Kevin has struggled to understand his destiny, a dilemma that’s resulted in tragedy and seemingly even the loss of his greatest legacy.  Years have passed since his last adventure combatting the forces of dark magic….

    I have to say you never realize how much you’ve missed something until it comes back to your life.  This is one of those books where suddenly you find everything you’ve ever read about it coming flooding back the moment you see the first page.  Very few character can evoke such a response to the mind like this one does and it’s a testament to the kind of work that Matt does and is doing.  

    I love that so many years have passed and that Kevin really does resemble Matt in their appearance well at least as male pattern baldness is concerned.  He’s still got a nice rock hard looking body and his kids are oddly cute, though that hair on Hugo is a little too Little Lord Fauntleroy for my tastes.  Otherwise i’m loving everything I see here from the way page layout are used with their angles, perspective and utilisation of backgrounds are fantastic.  

    I like the fact that Kevin has tried to avoid the magic and chaos it brought him and tried to have a nice quiet life.  We all know that was never in the cards but it's still nice to see that he tried.  Though more impressive is that when Kevin grabs a tree branch and trying to shield what’s about to happen from his son yeah it’s got the great stuff we want to see and feel.  You really get the sense that he didn’t want this encounter at all and is angry that it’s happening.  It’s got that sense of characterisation to it that makes it as strong, powerful and missed as it’s been.

    I do like that we see so many of things from the past like his magic atm card again.  Then Magda, his daughter and the whole idyllic family life that has crashed down around them yeah it revs up what’s about to happen nicely.  This wasn’t something that was supposed to take him out it was supposed to just find him for Umbra Sprite so she could make her plans for what’s going to be happening.  

    If you’ve not had the pleasure to read the entirety of this series, yet, and are wondering if it’s possible to pick this up and enjoy on it’s own the answer is a resounding yes.  It’s new reader friendly and explains a few things along the way, as much for catch up as it is for introductions.  It continues to demonstrate at least in my humble opinion why Matt is and will always be among the industries best and strongest talents.

​

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Future Quest Presents #1

8/16/2017

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Future Quest Presents #1
DC Comics 2017
Written by Jeff Parker
Illustrated by Ariel Olivetti
Lettered by A Larger World Studio

    After the thrilling events of FUTURE QUEST, a new age of adventure begins! First up, Space Ghost and his young wards Jan and Jace team up with the Herculoids to rebuild the mighty Space Force. Will they rise again to become defenders of the galaxy? Or is there something lurking in the shadows ready to stop them for good?


    So this is going to be a rotating series where different creators come in and tell stories based on the characters we see teaming up in Future Quest.  This makes me happy because I didn’t want Future Quest to end and this way it makes more sense than trying to release a book for each one.  We can rotate through stories about the characters, see franchises, and by different creators so honestly no chance of getting bored.  So long as the stories aren’t stretched out to fit into trades and make sense in the length they are told this is going to be great.

    After the work I’ve seen Ariel do over in Brutal Nature to see that same quality brought to this makes me giddy.  The work is astounding and the attention to detail that he’s able to put into it just gives me everything I never knew I wanted and so much more!   The characters have an amazing look and feel to them and the animals regardless if they be a monkey or some alien life form are so well rendered that the surpass that cartoon quality and move into that real world one with ease.  The use of page layouts through their angles, perspective and the utilisation of backgrounds make the ebb & flow of the story move gracefully.

    I love the idea behind this story.  Space Ghost is the last of the Space Force and his young charges Jan and Jace are being trained to one day join and rebuild those ranks.  That we see them in school here is fantastic because you always wonder how they got to traverse the universe helping him out without going to school.  Plus it adds to the mystique surrounding them and Space Ghost in ways I wasn’t expecting to see.  

    The characterisation here is superb!  I couldn’t be any happier with it since we get a full range of not only emotions but reasons behind what’s going on and what the past has wrought.  Then add into the mix that the gang heads to Amzot and we see the Herculoids making a guest spot well it has all the appeal of the previous book and continues to unify the Hanna Barbera universe together.

    As cheesy as we’ve seen Space Ghost be over the years I have to admit that so far this may be my favourite iteration of the character.  Jeff manages to have it encompass the entirety of his existence regardless of where it was, see Cartoon Network, and make it blend to work with his plans for the future.  DC might have struck pure gold with this one, not trying to make it go the “realistic” route but letting it stay rooted in the Cartoon Universe it resonates more with readers of all ages.  

​

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