DPM Publishing 2015
Written by Stephan Nilson & Drew Garber
Illustrated by Douglas Shuler
Layout Artists: Drew Garber & Douglas Shuler
Lettered by Charles Pritchett
Art Consultant: Karl Waller
Well I do love surprises and this certainly qualifies as one. I received an email asking if I would read and review this book so I came into completely blind. Then I recognized a few names here as well, thankfully I really enjoyed their work on the Pound so I was even more intrigued. I have to say as far as introductory issues go this one has be extremely impressed and leaves me with the desire to see more. Stephan and Drew do a really nice job telling this story in a way i’ve not seen before and yet keep it interesting and showcase enough about the lead character to keep you wanting more.
The interiors are almost seemingly next generation computer graphics. Making Agent 1.22 nearly impossible to distinguish between android and human in nature. With the narration of her emerging from stasis the distinction becomes less obvious. I will say though that it’s really quite fascinating to see and hear her mission parameters. Of which to my eye tell of a viral outbreak on a planet outpost which was trying to be contained. They’ve, are who as yet unrevealed, lost contact with the outpost personnel and that’s why she’s been sent down.
My initial response to this was it felt like some sort of first person shooter game kind of like an outer space Resident Evil. Which by the way wouldn’t be a bad thing cause I love the whole thought of viral outbreaks and how they can change people. Then there’s our main character the very beautiful and bold Agent 1.22 who has been upgraded and programed to deal with planetary conditions and what she might find there. That isn’t normal stuff but it’s still the kind of information that makes her a mute badass version of the genetically modified and cloned Ripley was.
I have to say that part of me really liked this whole her being silent thing and seeing her mission unfold through the events and characters she encounters. Even the introduction of Director Miller and her mysterious agenda only adds to the mystique of the story. That she didn’t have a clue who Agent 1.22 was is a nice touch but that facial recognition software (?) can find out who she showed that more advanced stage of what we’ve got now. This was told through inventive and creative means and I now have high expectations for it.
The action sequences here are amazingly portrayed. Seeing Agent 1.22 in action against this security droid able to really let loose, see no human collateral damage, was some of the most fun to be had. Plus the colouring really grabs you, the brightness of the shine of metal or fabrics or seeing through the exhaust or whatever the droid is giving off it really kind of surprises you how much you can do these days to create these effects.
Definitely something I would recommend for anyone with an inclination towards Science Fiction, or even games like Resident Evil and it has the promise of movies like Alien in its future so yeah it crosses over to a lot of folks.