Dark Horse Comics 2018
Written by Jody Houser
Illustrated by Gabriel Guzman
Coloured by Michael Atiyeh
Lettered by Steve Dutro
After years of terrible warfare, a paper-thin ceasefire is all that stands between terrans and their erstwhile alien adversaries, the enigmatic Protoss and the savage Zerg. But peace can be a prison for those who wish to make their fortune in the Koprulu sector. All it takes is one ship, one daring crew…..and everything could change.
While this may be the official comic to the game and that the company worked closely with Dark Horse I have to say that for people like myself who don’t play video games this is a wonderful introduction to the series and this universe. There is something inherently interesting to see a conglomerate of humans from different worlds working together, it evokes different kinds of emotions because it leaves the reader wondering about a number of things and that is something that is going to keep folks coming back, well that in addition to the writing and the interior artwork.
The way that Jody has structured the book is amazingly well done. Using two or three characters to then broaden that into more of the ships crew is a natural way to get a large number of people shown to be on board. This allows for a momentary look at the broader, larger picture and then to allow it to naturally shrink back down to those whom we need to be keeping an eye on. While I would like to believe that the first two we meet, Caleb and Kyra, are going to be the stars of this story but from what I am seeing here I cannot be sure that they are. The way that Jody reveals plot twists and interesting facts that I do not believe anything that we see can be totally believed.
The fact that there is just enough back story on the war and the way the species are seen is enough to wet the whistle, baby whistle baby let me know, is nicely done. It is enough to get the gist of things while still leaving plenty open for further exploration at another date or simply generate more interest in what’s happening now and I am good both ways. So as the Captain explains to the crew what the gig is and we hear the back and forth banter we begin to think we know where this is going.
I like the work that Gabriel and Michael do on the interiors here. There is such a nice comic book style to what we see and the strength of the linework and how we see it manipulated so that both bold and in your face work can keep pace with that subtle and beautiful work. I mean to see the people and their clothing or the work on lips and space suits I mean this is seriously good work. How backgrounds are utilised here is a double-edged sword because I want more of them and after seeing them in use to see how well they expand the story, add character to the moment and just compliment the writing makes me want them in every panel even when I get why they aren’t.
Well this is a science fiction story and it’s got all the elements we as readers and fans want to see. Add in this really strong mix of characterisation so that the unassuming farm boy next to the hardened captain or space pirate with the not so innocent innocent young woman and it’s really quite something to experience their personalities playing out in the banter between them. Nowadays expect the unexpected isn’t a new motto but it’s the one to live by most often and if that weren’t the case we’d all be bored senseless. So strap in, stay by the controls and remember in space no one can hear you scream.