Dynamite Entertainment 2019
Written & Lettered by Jonathan Goff
Illustrated by Ricardo Jaime
Coloured by Assis Leite
Special Thanks to Jamie Zink
A team of highly-trained, super-powered Agents were sent on a routine mission. Their task: kick ass and deliver justice to an army of violent gangs! Then the world went dark. And all hell broke loose. Now, without their devastating Skills and advanced Agency tech to aid them in a fight, the Agents must face a city gone mad and a ruthless enemy determined to bring the world to its knees, one city at a time. Chaos reigns as five lone heroes fight to restore order and save lives in this high-octane adventure set in the world of the critically-acclaimed Crackdown video game franchise.
I was going through my list of books and I almost missed this one. Then I had to think about it and what it was about, now we all know I don’t play video games so it was lost on me a bit but I read the issue and was reminded why I had it on my list to begin with. As much as I enjoyed the introduction to the story last issue I think this one was so much more interesting to me. Which is precisely the way it should be and what Jonathan is doing is building the story so that each should theoretically be better than the last. So if you are a video gamer or not doesn’t matter because once you start reading this you’ll find yourself engrossed in the tale.
So the way this is structured is very nice to see. There is this really nice ebb & flow to the book between information and revelations and the action sequences. Plus the story & plot development and the pacing here are spectacular. There is something about the idea of what we’re seeing here that just about everyone can grasp and relate to. I want to say more on that but that reveal isn’t one I am willing to spoil at the moment. Regardless I will say that everyone at some point in time is tested in a way that they have to dig deep inside themselves and remember what got them to where they are to begin with and go from there. So yeah I totally think that this is a darn fine reminder that we are who are no matter what.
Also I am enamoured with this interior artwork here. There is some absolutely stellar linework happening on these pages. We see a strong, steady hand and both bold and subtle lines working in concert to create this attention to detail that works on every level. Also I am going to say that Assis work on the colours wow, that first two-page spread will show you everything you need to understand about why the colours work for me and then some! The utilisation of the page layouts and how we see the angles and perspective in the panels show off this superb eye for storytelling. The way that backgrounds are utilised to enhance the moments and bring us that sense of size and scope of the city are extremely well done.
While I have not one clue if any of these characters are in the game nor do I know how much characterisation they get but this collective group is being fleshed out beautifully. Not only them either, as we see peripherally some local police and civilians getting a chance to shine as well and all the people we hear and take the stage get the same kind of treatment as the stars of the book. I am totally and happily impressed by what we are getting here and how the story keeps progressing. This is what happens and what is capable when you take a known gaming franchise and have talented folks take it to the next level.